Excerpts Archive | 4/13/2009
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Excerpts: Adamantine Dragon
Monster Manual 2

In today’s Monster Manual 2 preview, we introduce a new metallic dragon -- the adamantine dragon!

Metallic Dragon

Dragons are widely renowned as some of the most powerful monsters in the world. Metallic dragons give fealty to Bahamut in his role as the Platinum Dragon. However, even the most equitable of these great creatures do not hesitate to use their might to crush opponents.

Despite their relatively benign nature, many metallic dragons engage in cruelty. All metallic dragons are fierce when protecting their treasures.

Metallic Dragon Lore

Nature DC 15: Metallic dragons love learned discourse, but they also have a keen sense of insight and are quick to sense deception. Those who seek to rob or deceive a metallic dragon are shown no mercy.

Nature DC 20: Metallic dragons can be found in a wide range of climes and locales, preferring to sequester themselves inside ancient sites of great learning. They are as likely to be found in the heart of a living city as in some ancient ruin.

Nature DC 25: Metallic dragons do not make pacts with other groups of creatures, but an individual dragon is very likely to have gathered a wide variety of lesser creatures around it. Metallic dragons treat such creatures as students and wards rather than as slaves. In return, these creatures act as the dragons’ servants and guards, and are deeply loyal to their dragon lieges.



Adamantine Dragon

Adamantine dragons are tacticians that supplement their melee abilities with blasts of thunderous power. They can be found anywhere, but prefer to lair in huge underground caverns.

Adamantine Dragon Tactics
An adamantine dragon favors frontal assaults against a single target that it can take down quickly. When working with a group of allies, an adamantine dragon doesn’t hesitate to bear the brunt of enemies' attacks. When fighting alone, an adamantine dragon attempts to isolate weaker foes first and finish them off quickly.

Adamantine Dragon Lore

Nature DC 20: The teeth and claws of adamantine dragons can slice through the thickest armor. Adamantine dragons breathe powerful blasts of thunder energy that produce powerful aftershocks.

Nature DC 25: Haughty and imperious, adamantine dragons assume leadership of any creatures in their territory. They demand loyalty, tribute, and respect, and in return they take the responsibility of protecting their charges seriously.


Elder Adamantine Dragon
Level 21 Solo Soldier
Huge natural magical beast (dragon)
XP 16,000
Initiative +17 Senses Perception +19; darkvision
HP 796; Bloodied 398; see also bloodied breath
AC 37; Fortitude 36, Reflex 33, Will 32
Resist 25 thunder
Saving Throws +5
Speed 8, fly 10 (hover), overland flight 15
Action Points 2
Melee Bite (standard; at-will)
Reach 2; +26 vs. Reflex; 2d8 + 8 damage, and ongoing 10 damage (save ends).
Melee Claw (standard; at-will)
Reach 2; +26 vs. Reflex; 1d12 + 8 damage.
Melee Draconic Fury (standard; at-will)
The elder adamantine dragon makes four claw attacks and then makes a bite attack against a different target.
Melee Wing Buffet (immediate reaction, when an enemy enters or leaves an adjacent square; at-will)
Reach 2; +26 vs. Fortitude; 1d10 + 8 damage, and the target is knocked prone.
Ranged Painful Resonance (minor; recharge 6) Thunder
Ranged 20; +26 vs. Fortitude; the target takes ongoing 10 thunder damage and is dazed (save ends both).
Close Burst Breath Weapon (standard; recharge 56) Thunder
Close blast 5; +24 vs. Fortitude; 3d12 + 6 thunder damage, and the target is knocked prone. Miss: Half damage. Effect: At the start of the elder adamantine dragon’s next turn, it gives a thunderous roar: close burst 3; no attack roll; 15 thunder damage.
Close Burst Bloodied Breath (free, when first bloodied; encounter)
Breath weapon recharges, and the elder adamantine dragon uses it.
Close Burst Frightful Presence (standard; encounter) Fear
Close burst 10; targets enemies; +24 vs. Will; the target is stunned until the end of the elder adamantine dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Unaligned
Languages Common, Draconic
Skills Insight +19, Intimidate +17
Str 26 (+18)
Dex 21 (+15)
Wis 18 (+14)
Con 23 (+16)
Int 13 (+11)
Cha 14 (+12)

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