Excerpts Archive | 9/9/2008
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Excerpts: Scepter Tower of Spellgard

Warning! The following excerpts from Scepter Tower of Spellgard are intended for the eyes of your Dungeon Master. If you’ll be participating in this adventure as a player, we advise you to stop reading now... and your Dungeon Master insists you stop reading now!

Lady Saharel has a secret. What secret? All of them....

In Scepter Tower of Spellgard, the player characters brave the dangers of a fortress of Lost Netheril. Treasures of that ancient empire are said to be hidden within, but the relics of a bygone age pale in comparison to Spellgard’s greatest treasure: Lady Saharel.

Once the ruler of Spellgard, Lady Saharel exists beyond death as a kind of prophetic spirit. On those rare occasions when she appears within the ruins of Spellgard, she answers questions posed by any mortals nearby. No query is off limits. Lady Saharel can tell a seeker the location of the secret door to a dragon’s lair, why his or her betrothed disappeared mysteriously last month, and what will happen if someone reconciles with estranged friends.

Although no prophecy is supposed to be able to determine the future with complete accuracy, it is said that Lady Saharel’s answers have yet to be proven wrong. As a result, numerous travelers seek the rubble of Spellgard. Some come in search of assurance before making fateful decisions. Others desire an omniscient guide to acquiring wealth or power. Some come in search of answers that are far more personal: the whereabouts of a lost love, the identity of a parent, or how to find the strength to live with the choices of one’s past.

Over the broken walls of Spellgard and the broken dreams of those who seek it looms the Scepter Tower. One of the few structures left standing after Spellgard’s fall, the Scepter Tower has become home to a dark presence that seeks to control the power of Lady Saharel’s prophecies.

Scepter Tower of Spellgard is an adventure for characters of 2nd level. Following are select excerpts from its adventure books, including the synopsis and a sampling of encounters.

In addition, we've made the following resources from the adventure available as downloads, for ease of use.

About the Designers

David Noonan is a designer and developer for Wizards of the Coast. His credits include co-designing Dungeon Master’s Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

Greg A. Vaughan's previous works include Anauroch: The Sundering of the World, Drow of the Underdark, and several adventures for Dungeon Magazine and Paizo's Pathfinder and GameMastery lines. He lives in Oklahoma.