Excerpts Archive | 9/4/2008
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Excerpts: Armor
Adventurer's Vault

In today’s Adventurer's Vault preview, we look at four new suits of armor, to protect your characters from the gravest of threats.



Weapons will not cut me, spells will not sear me. Behind this coat of steel, I am invincible.



Each piece of armor, from the heaviest plate armor to the thinnest of robes, has a level and a corresponding enhancement bonus. The enhancement bonus represents the magical defenses of the armor. It could be an invisible field that deflects attacks, or an enchantment that fortifies the armor’s material.

An armor’s enhancement bonus scales with level, enabling adventurers to face deadlier threats as they advance. At the highest levels, this bonus represents the thin line between being mauled by a red dragon and slipping safely out of its grasp.

Aqueous Armor
Level 14+
Cold to the touch, this armor always appears damp. A person wearing the armor can transform into water, but at a cost.
Lvl 14 +3 21,000 gp
Lvl 19 +4 105,000 gp
Lvl 24 +5 525,000 gp
Lvl 29 +6 2,625,000 gp
Armor: Cloth, Leather, Hide
Enhancement: AC
Power (Daily Polymorph): Move Action. You transform into a flood of rushing water and move up to your speed. You can move through small cracks and tight spaces with no difficulty. You automatically escape a grab or free yourself from bonds or shackles. You can only take move actions until you return to your natural form, which you can do as a free action. While in watery form, you take 5 damage at the start of each of your turns until you return to your natural form.


Dragonscale Armor, Red
Level 20+
When you strike a powerful blow, flames flow from the bright red scales of this armor, up your arm and weapon, and onto your foe.
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Scale
Enhancement: AC
Property: Resist 10 fire.
Level 25: Resist 15 fire.
Level 30: Resist 20 fire.
Power (Daily Fire): Free Action. Use this power when you hit a target with a melee attack. It is immobilized and gains ongoing fire damage equal to 5 + your Constitution modifier (save ends both).
Level 25: Ongoing 10 + Constitution modifier fire damage.
Level 30: Ongoing 15 + Constitution modifier fire damage.


Robe of the Archfiend
Level 20+
Woven from the skin of humans, devils, and demons, these grim robes draw a viewer’s eyes to the dominating gaze of the wearer.
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Cloth
Enhancement: AC
Power (Daily): Immediate Reaction. Use this power when a creature within 10 squares of you attacks you. Make an attack: Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dominated until the end of your next turn.
Sustain Minor: Repeat the attack. On a hit, the target remains dominated. If the attack fails, you can no longer sustain this power.


Warsheath Armor
Level 10+
This armor ensures that its wearer is surrounded not just by protective layers, but also by eager foes.
Lvl 10 +2 5,000 gp
Lvl 15 +3 25,000 gp
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Plate
Enhancement: AC
Power (Daily): Minor Action. Enemies within a number of squares equal to this armor’s enhancement bonus of you are pulled adjacent to you.