Issue # Date
#180 #180 July, 2010 Heroes are caught between two factions battling for control over the Spiral Gate. A goblin warlord long thought dead turns out to be living Down the Goblin Hole. Flying ships clash in the sky of Eberron or your own campaign world. Adventurers investigate the Chaos Scar's mysterious Pillar of Eyes. Plus Dark Sun, Forgotten Realms, and more!
#181 #181 August, 2010 A dune trader believes he knows the location of the fabled Vault of Darom Madar. Villagers need rescuing before they're taken to The Slaver's Stone. Uncover the mystery of the Circle of Fangs. Curses must be lifted, Eminster restrained, and the sea demon's shrine cleansed of evil.
#182 #182 September, 2010 Explore the dungeons beneath the fabled Ghost Tower of the Witchlight Fens. Discover some life-altering curses. Gaze into the Dreameart, but take care that it doesn't gaze back. Learn about the dragonshard trade of Q'Barra. And track a pair of rust monsters to Vanguard Tower.
#183 #183 October, 2010 The raider lord Yarnath investigates a fragment of a catastrophic artifact in "Revenge of the Marauders." Strange rumors swirl around "The Temple of the Radiant Morn." The lost dwarven citadel of Gauntlgrym opens its doors. And we pull the stuffing from the scarecrow.
#184 #184 November, 2010 Ghouls overrun a small town and threaten to do the same to the whole countryside. A singular flying citadel is drifting out of control, and its owner is desperate for aid. The ruling fey of Taer Lian Doresh cast their evil eye upon the mortal world.
#185 #185 December, 2010 Wolves terrorize a town, but there's much more than that going on in "Bark at the Moon." Characters get little sleep in "The Whispering Glade." Visit the court of the Bramble Queen. Explore Q'barra (part 2). Take names, not lives. Learn about the Silent Sail, and save your game.
#186 #186 January, 2011 Lizardfolk are on a rampage, driven by the Sunken Tower of the Marsh Mystic. Potent runes threaten the Chaos Scar. A shadow descends over the town of Mistwatch. Modrons march. Boss Laughter concocts powerful alchemy. Tulka Deathrattle and Scarlet Jax practice villainy.
#187 #187 February, 2011 Track down a tree of life in "Beneath the Dust." Venture into the subterranean necropolis of "Andok Sur." Explore the brutal, murky world of the duergar. Add a host of new threats to your Dark Sun campaign. Meet Queen Filfaeril's Blades. And save your game.
#188 #188 March, 2011 The devil comes to collect his due from the captain of an astral ship. Heroes delve into the mystery of Baelard's Legacy at the Library of Highforest. Juiblex oozes off the pages of the Demonomicon. Strangers become friends at the local inn. Secret passwords of Faerun are revealed.
#189 #189 April, 2011 Explore the vertical streets of Diyun, the Hanging City. Prowl through the mysterious living maze of the Killing Ground. Challenge Morn Bladeclaw for possession of the mighty Scarblade. Learn the shocking truth behind Waterdeep's many civic awards. Steer clear of the Accursed Legion.
#190 #190 May, 2011 Survive the unstoppable march of the sovereign elk. Become a master at running the masquerade. Avoid the eerie shadows prowling the streets of Gloomwrought. Learn more about the lost city of Kalidnay and its ultimate fate. Meet a noble adventuring company looking to make a name of itself.
#191 #191 June, 2011 Can you protect a poorly defended hermitage from the dragon’s wrath? A githyanki city built on the body of a dead god? And why would a person tattoo the six-fingered sign on his or her body? Plus, war has erupted between two noble houses in the city of Gloomwrought -- who has turned these former allies into bitter enemies, and for what fell purpose?
#192 #192 July, 2011 The curse of Cihuatlco has claimed another victim, and the jungle natives are up in arms. The only hope for peace lies in the heart of the haunted city, which is overrun with apes and ruled by their mysterious queen. Plus, adventure in the Chaos Scar, and the sequel to Dark Legacy of Evard!
#193 #193 August, 2011 Unearth the secrets of Gauntlgrym. Find three fallen stars in the darkest shadows of Neverwinter, or stop by the Beached Leviathan for a quick brew. Meet a Fallcrest jeweler with a shady past. Lose yourself in Eberron’s shapeshifting city of shapeshifters. See what happens when the Chaos Scar strikes back.
#194 #194 September, 2011 An evil curse turns two brothers against each other. Fledgling adventurers find themselves hurled into the Elemental Chaos. Take a peek inside Nars Thormil’s barn, Draj’s psionic academy, Khorvaire’s monstrous criminal syndicate, and the Crafthouse of Inspiration.
#195 #195 October, 2011 Test your kung fu against five deadly assassins. Visit a spectacular Shou town in Marsember. Help Neverwinter overcome a plague of insanity. Enjoy a refreshing drink of spellslayer wine. Spend Halloween exploring Fort Bones, surfing the Silt Sea, or hanging out in a graveyard on "banderhobb watch" with a host of deadly flora.
#196 #196 November, 2011 Dance your way into the heart of Baba Yaga’s famous hut. Meet a dragon cursed by the Deck of Many Things. Run a Moonshae campaign, visit the Winter Citadel of the eladrin, face the Ghost Knight of Galardoun, and experience a clash of steel in the streets of Tyr.
#197 #197 December, 2011 Face ultimate evil in the heart of the Chaos Scar. Assault the steading of the hill giant chief. Confront a blackguard and his succubus concubine in the crypts below Shadowghast Manor. PLUS: Asmodeus’s daughter, build your own hordeling, and Abyssal Plague epic threats.
#198 #198 January, 2012 Time to rough up some stone giants! Visit the Cormyrean courts of the Steel Regent and King Foril Obarskyr, wander the streets of Suzail, or make new friends and enemies in a tavern strapped to a dragon’s back!
#199 #199 February, 2012 Battle the frost giants and their allies in the icy depths of the Glacial Rift. Unleash Yan-C-Bin and Olhydra, the evil elemental princes of air and water. Add dao (earth genies) and marids (water genies) to your campaign.
#200 #200 March, 2012 Tell King Snurre he’s fired! Travel through time to destroy the red dragon Flame once and for all. Defeat a mercenary army by stealing its money. Explore the not-so-abandoned pirate haven of Skullport. PLUS: The amazing Dungeon index for issues 1 through 200.
#201 #201 April, 2012 Explore a mind flayer moon base. Steal a tax wagon, or stop a band of brigands from doing the same. Populate Undermountain with new traps and monsters. See the Far Realm in a whole new light. Plus: The ecology of the vegepygmy (thank you, Gary Gygax)!
#201 #201 April, 2012 A new mini-campaign and adventure set in the world of Greyhawk, a lost TSR adventure inspired by Vikings and Norse mythology, the last voyage of the Princess Ark, a bizarre new Far Realm, the ecology of the vegepygmy, and the fate of the owlbear!
#202 #202 May, 2012 DARK SUN ISSUE! Assault a House Tsalaxa fortress in the desert, bring new life to the Isle of Death, survive the many perils of the Athasian wastes, and defeat the dark defilers of the True.
#203 #203 June, 2012 Anchors aweigh! A ghost kraken haunts the dark depths. A githyanki pirate plies the Astral Sea. Treasures of ancient empires wait to be unearthed. PLUS: Aleaxes, githyanki antipaladins, and other planar perils.
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