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Issue # |
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#364
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June, 2008
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4th Edition is finally here, and with it, the re-launch of Dragon! Check out the first articles for issue #364, which kicks off with a brand-new Demonomicon of Iggwilv article on Yeenoghu, and "Playing Warforged," an article that builds on the information for the race presented in the 4E Monster Manual.
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#365
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July, 2008
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From the Ecology of the Dragonborn to our newest feature enabling you to playtest the artificer class, issue #365 will be sure to have something to liven up your D&D game.
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#366
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August, 2008
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Dragon #366 will take you to the Feywild, the Far Realm, and beyond. Plus, this issue includes plenty of new support of this month’s release of the 4th Edition Forgotten Realms.
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#367
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September, 2008
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Investigate the shadowy worlds of renegade drow and gnolls who prowl the PC's path. Dig into the Ecology of the Genasi, new epic destinies from the Forgotten Realms Player's Guide, and intelligent items in your D&D campaign.
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#368
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October, 2008
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It's the barbarian, baby! Playtest this terrific class months before Player's Handbook II's release. Plus, we have gladiators, gladiator campaigns, artifacts and advice on using them, a domain of dread, skill challenges, the low-down on death and dying, Eberron, Ampersand, and more!
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#369
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November, 2008
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This issue brings you minotaurs as player characters, Baphomet as their deity of choice, Io'Vanthor as the lost city of the dragonborn, the spawn of Yeenoghu, and trade secrets of dragon slayers. Plus great behind-the-scenes peeks at what's coming and why!
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#370
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December, 2008
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Tiamat's loyal servants, a faction devoted to death in the City of Doors, Mual-Tar the chained serpent, monsters of the Demonweb -- it's an issue crammed with holiday horrors. Plus, preview the druid, study cosmology, and build more challenging skill challenges.
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#371
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January, 2009
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Usher in the new year with planar goodies, horror, and planar horror. The demilich Acererak rears his ugly skull, dhampyr arise, zombies shamble, and the city of Hestavar shines in the Astral plane. And that's in addition to the usual columns and features!
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#372
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February, 2009
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The Shadowfell, necromancy, evil deities, plane-stalking PCs, the city of Tarmalune, and the newly-released Dungeon Delve are just some of the treasures hidden in this issue. There're also previews, fiction, columns, and advice for players and DMs!
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#373
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March, 2009
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Along with copious treats from the brand new Player's Handbook 2, this issue contains assassins' secrets, gruesome details on the archdevil Alloces and its hideous creations, a look behind primal powers, and the ecology of the Sharn.
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#374
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March, 2009
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Study magic at the White Lotus Academy, pick up a unique familiar when you graduate, learn about the Prince of Frost and the deva, and polish up on your orcish brutishness. There's also Arcane Power, the Wilden, and hybrid characters, plus enough columns to build a Greek temple.
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#375
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May, 2009
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Learn about the Keepers of the Celestian Order, transparency in DMing, a new domain of dread, and the dominion of Nehu. You can also playtest Monster Manual 3 beasties and the new monk! Plus RPGA Report, Design & Development, D&D Alumni, Expeditionary Dispatches, and other great columns you know and love.
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#376
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June, 2009
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Revenants! Learn about this exciting new character race, only on D&D Insider. While you're here, read up on fell taints, the demon Turaglas, the ecology of the rust monster, adventurers from Forgotten Realms, and playtest a chunk of Monster Manual 3. There's also bards, the Moonshaes, artificers, dragonmarks, and much more!
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#377
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July, 2009
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Look behind the scenes of the psion class with designer commentary. Then explore the githyanki city of Tu'narath, study the philosophy of familiars in Eberron, learn the intricacies of the Disciples of Vengeance, explore Airspur, the city of genasi, and pick up tips on using Huge monsters in exciting encounters.
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#378
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August, 2009
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August sees the githzerai arrive as more Player's Handbook 3 Debut content. Bahamut gets plenty of attention in both Channel Divinity and Deities & Demigods articles; Monadhan is featured in Domains of Dread; and both Eberron and Forgotten Realms are examined in light of Divine Power.
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#379
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September, 2009
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The assassin is here! Get the scoop on all three tiers of assassin play in this issue. You'll also find exciting new skill powers, cleric and warden essentials, great-weapon fighters, and Forgotten Realms updates. To round things out, we include class design notes and the City of Doors.
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#380
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October, 2009
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The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
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#381
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November, 2009
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The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
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#382
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December, 2009
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The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
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#383
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January, 2010
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Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
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#384
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February, 2010
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The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
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#385
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March, 2010
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Characters learn to tie their destinies to that of dragons. The Kalashtar get a close look, along with minotaurs, spellscars, and magic item rituals. Class Acts and Winning Races turn the lens on assassins, shamans, fighters, sorcerers, swordmages, devas ... and a whole lot more.
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#386
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March, 2010
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Learn how humans survive and thrive almost anywhere. Uncover the secret life of scoundrels. Get the most from your familiar. Explore new possibilities for druids, clerics, wardens, warlocks, barbarians, changelings, goliaths, and half-orcs. Channel your inner Corellon and Sehanine. Plus the regulars you expect.
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#387
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May, 2010
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Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
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#388
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June, 2010
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Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
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