Issue # Date
#180 #180 July, 2010 Heroes are caught between two factions battling for control over the Spiral Gate. A goblin warlord long thought dead turns out to be living Down the Goblin Hole. Flying ships clash in the sky of Eberron or your own campaign world. Adventurers investigate the Chaos Scar's mysterious Pillar of Eyes. Plus Dark Sun, Forgotten Realms, and more!
#389 #389 July, 2010 The countdown to D&D Essentials begins with no fewer than six preview articles, along with more on psionic racial traditions, minotaurs, humans, monks, seekers, druids, rogues, Dark Sun, the ancient war between Bael Turath and Arkhosia, player character origins, and the usual assortment of columns!
#181 #181 August, 2010 A dune trader believes he knows the location of the fabled Vault of Darom Madar. Villagers need rescuing before they're taken to The Slaver's Stone. Uncover the mystery of the Circle of Fangs. Curses must be lifted, Eminster restrained, and the sea demon's shrine cleansed of evil.
#390 #390 August, 2010 The countdown to D&D Essentials continues. Accompanying it are Athasian templars and escaped slaves, magic items for bards, priests who worship dead gods, sorcerers, warlords, eladrin, gnomes, drow, fiction by Ed Greenwood, and the usual assortment of columns!
#391 #391 September, 2010 Playtest the Essentials Assassin. Pursue ferocious beasts in the wastelands of Athas. Explore Faerun as a shadar-kai. Serve Moradin in all things. Free your brothers and sisters from servitude in the Elemental Chaos. Play a mul anywhere. And crack heads with your trusty staff.
#182 #182 September, 2010 Explore the dungeons beneath the fabled Ghost Tower of the Witchlight Fens. Discover some life-altering curses. Gaze into the Dreameart, but take care that it doesn't gaze back. Learn about the dragonshard trade of Q'Barra. And track a pair of rust monsters to Vanguard Tower.
#183 #183 October, 2010 The raider lord Yarnath investigates a fragment of a catastrophic artifact in "Revenge of the Marauders." Strange rumors swirl around "The Temple of the Radiant Morn." The lost dwarven citadel of Gauntlgrym opens its doors. And we pull the stuffing from the scarecrow.
#392 #392 October, 2010 Heroes face their dark legacies. Kord scowls down upon a weak and whimpering world. The earth domain is opened up to Essentials clerics. Cavaliers call their mounts. Wardens summon fey allies. Illumian words of power are plucked from the echoes.
#393 #393 November, 2010 The Murkroot Trade Moot reveals its location. Nerath lives on in immortal legacy. Athasian grandmasters offer gladiatorial training. The hexblade an Essentials presentation and a new fey blade. Cavaliers mount up. Wilden and devas gain options.
#184 #184 November, 2010 Ghouls overrun a small town and threaten to do the same to the whole countryside. A singular flying citadel is drifting out of control, and its owner is desperate for aid. The ruling fey of Taer Lian Doresh cast their evil eye upon the mortal world.
#185 #185 December, 2010 Wolves terrorize a town, but there's much more than that going on in "Bark at the Moon." Characters get little sleep in "The Whispering Glade." Visit the court of the Bramble Queen. Explore Q'barra (part 2). Take names, not lives. Learn about the Silent Sail, and save your game.
#394 #394 December, 2010 The Essentials assassin appears in its final form. Open your mind to a totem from the Far Realm. Re-skin your character's powers. Discover legendary wondrous items of the eladrin and the secrets of Corellon. Plus runepriests, psions, shifters in the Realms, and Famine in Far-Go.
#186 #186 January, 2011 Lizardfolk are on a rampage, driven by the Sunken Tower of the Marsh Mystic. Potent runes threaten the Chaos Scar. A shadow descends over the town of Mistwatch. Modrons march. Boss Laughter concocts powerful alchemy. Tulka Deathrattle and Scarlet Jax practice villainy.
#395 #395 January, 2011 The knight gets a new, eladrin-flavored twist. The ardent receives some empathic options. Vecna picks up a few non-evil followers. Primal sprits of Athas are scrutinized, along with the varying forms assumed by deities. And heroes learn how to build strongholds and make friends.
#396 #396 February, 2011 Play a genasi from the Silt Sea of Athas. Collect all eight parts of the Beast of Talgora. Add a new phase to your action rounds. Train with the primal energy-infused bards of Wolfstone. Ascend to the highest level of mastery as a hierophant druid. Join the legendary Last Legion of Nerath.
#187 #187 February, 2011 Track down a tree of life in "Beneath the Dust." Venture into the subterranean necropolis of "Andok Sur." Explore the brutal, murky world of the duergar. Add a host of new threats to your Dark Sun campaign. Meet Queen Filfaeril's Blades. And save your game.
#188 #188 March, 2011 The devil comes to collect his due from the captain of an astral ship. Heroes delve into the mystery of Baelard's Legacy at the Library of Highforest. Juiblex oozes off the pages of the Demonomicon. Strangers become friends at the local inn. Secret passwords of Faerun are revealed.
#397 #397 March, 2011 The Class Compendium warlord makes its appearance. Clerics explore the world of faith and heresy. Ioun bestows epic destinies on his favored sages. Henchmen seek employment. Ability score options are extended to most races. And Athasian spellcasters gain familiars.
#189 #189 April, 2011 Explore the vertical streets of Diyun, the Hanging City. Prowl through the mysterious living maze of the Killing Ground. Challenge Morn Bladeclaw for possession of the mighty Scarblade. Learn the shocking truth behind Waterdeep's many civic awards. Steer clear of the Accursed Legion.
#398 #398 April, 2011 Worship at the feet of strange gods. Tread the Ever-Forking Path. Shop for an item that will help you to focus your ki. Sharpen up your gambling skills. Investigate the history and legends of Nerath and the City of Silver. Find the ritual you need. Plus Confessions, Ampersand, and the weaponmaster.
#190 #190 May, 2011 Survive the unstoppable march of the sovereign elk. Become a master at running the masquerade. Avoid the eerie shadows prowling the streets of Gloomwrought. Learn more about the lost city of Kalidnay and its ultimate fate. Meet a noble adventuring company looking to make a name of itself.
#399 #399 May, 2011 Speed up your combat. Adopt new themes: for heroes of nature and lore, of the tome, of virtue… or heroes for hire. Investigate the history and legends of Nerath and the Kings of Karkoth. Look back at spellcasting and ioun stones. Plus Confessions, Ampersand, and the templar.
#400 #400 June, 2011 The big 4-0-0. In celebration of Dragon magazine’s 400th issue, members of the R&D staff reflect on past articles that made a lasting impression. Also, the return of Dragonmirth, the Scoundrel playtest, and Bazaar of the Bizarre: Wrought from the Gloom.
#191 #191 June, 2011 Can you protect a poorly defended hermitage from the dragon’s wrath? A githyanki city built on the body of a dead god? And why would a person tattoo the six-fingered sign on his or her body? Plus, war has erupted between two noble houses in the city of Gloomwrought -- who has turned these former allies into bitter enemies, and for what fell purpose?
#192 #192 July, 2011 The curse of Cihuatlco has claimed another victim, and the jungle natives are up in arms. The only hope for peace lies in the heart of the haunted city, which is overrun with apes and ruled by their mysterious queen. Plus, adventure in the Chaos Scar, and the sequel to Dark Legacy of Evard!
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