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Experience
Point System: First Version
This
manuscript excerpt from December 1998 shows a very early
idea of how to deal with experience points in D&D.
We wrote this so early on in the rules process, theres
no explanatory text written for it yet -- its
just the bare bones of the system. Youll notice
that, like 2nd Edition D&D, its a system
based on the idea that you take various qualities of
the monster and determine experience points based on
those qualities. However, unlike 2nd Edition D&D,
the system here is not based solely on Hit Dice
and various modifiers (which effectively add more or
less HD). This example shows that, even early on in
the design process, we recognized that HD are an important
factor to a monsters power, but not the only one
-- and perhaps not even the most significant one in
all cases.
Careful
examination will show that the list of various special
abilities is woefully incomplete, and the list of calculations
for some sample monsters shows some silly results. Ultimately,
we decided that a system that produces such precise
results as 86 XP for a goblin, distinguishes between
an elf and a dwarf by only 5 experience points and yet
still produces grossly inaccurate relative rankings
of monster challenges, was not worth pursuing. Plus,
doing all those calculations was a pain in the neck.
Notice
a few prototype monsters with placeholder names like
"energy snake," "lightning toad,"
and "inviso-beetle," which didnt make
the cut into the new Monster Manual in their
original forms.
Hit Dice: 30 x Hit Dice
5 x bonus hit points
Movement: (Best move50´) x 1/5
Fly: +5
Armor Class: 5
x (AC10)
Attack: 5 x bonus
Touch Attack: +25
(Missiles: use
missile attack and damage if better than melee)
Damage: Min. + Max Damage
Paralyze, Ghoul (x3 attack): 100
Invisibility: 75
Paralyze, Gel Cube: 50
+1 to hit: 50
Lighting (L. Toad): 50
Missiles: 25
Poison, Gt. Centipede (1d10 Str): 25
Poison, Gt. J. Spider (paral., slow):
25
Nonintelligent: 25
Jelly: 20
Immune -- sleep: 10
+2 vs. charms: 5
Jump: 5
Undead: 0
For
NPCs, XP is based on character level.
PC 1: 50
PC 2: 100
PC 3: 200
PC 4: 300
PC 5: 500
PC 6: 700
Bat,
Large
| HD: |
15 |
| Move: |
8 |
| AC: |
25 |
| Attack: |
5 |
| Damage: |
5 |
| Special: |
5 |
| Total: |
53 |
| Previous: |
200 |
Youll
notice that some of these monsters have a "previous"
entry in their calculation. This is the value given
to them in an even earlier XP system that worked much
like this one, but with different formulas. Its results
were even more wildly inaccurate that this one.
Centipede,
Giant
| HD: |
10 |
| Move: |
5 |
| AC: |
25 |
| Attack: |
-20 |
| Damage: |
0 |
Special
Poison: |
25 |
| Total: |
45 |
| Previous: |
|
Dwarf
| HD: |
30 |
| +h.p.: |
5 |
| Move: |
4 |
| AC: |
35 |
| Attack: |
5 |
| Damage: |
9 |
| Special,
Missile: |
25 |
| Total: |
105 |
Elf
| HD: |
30 |
| +h.p.: |
5 |
| Move: |
2 |
| AC: |
40 |
| Attack: |
15 |
| Damage: |
7 |
| Sp,
Immune sleep |
10 |
| Special,
+2 vs. charm: |
5 |
| Total: |
100 |
Energy
Snake
| HD: |
30 |
| +h.p.: |
|
| Move: |
3 |
| AC: |
10 |
| Attack: |
30 |
| Damage: |
7 |
Special.
+1
to hit: |
50 |
Special.
Missiles: |
25 |
| Total: |
155 |
Gelatinous
Cube
| HD/hp: |
115 |
| Move: |
4 |
| AC: |
25 |
| Attack: |
15 |
| Damage: |
10 |
Special
Paralyze: |
50 |
| Sp,
Jelly: |
20 |
| Total: |
181 |
Ghoul
| HD: |
60 |
| H.p.: |
5 |
| Move: |
0 |
| AC: |
20 |
| Attack: |
10 |
| Damage: |
15 |
Special
Paralyze: |
100 |
| Undead: |
0 |
| Total: |
210 |
Goblin
| HD: |
30 |
| Move: |
2 |
| AC: |
20 |
| Attack: |
5 |
| Damage: |
8 |
| Special,
Missiles: |
25 |
| Total: |
86 |
Inviso-Beetle
| HD: |
35 |
| Move: |
2 |
| AC: |
25 |
| Attack: |
5 |
| Damage: |
7 |
Special,
Invisible: |
75 |
| Total: |
145 |
Ochre
Jelly
| HD: |
120 |
| +h.p.: |
50 |
| Move: |
-7 |
| AC: |
-10 |
| Attack: |
20 |
| Damage: |
14 |
| Sp,
Jelly: |
20 |
Special,
Nonint.: |
25 |
| Special,
lightning cuts it: |
5 |
| Total: |
237 |
Ogre
| HD: |
130 |
| Move: |
1 |
| AC: |
25 |
| Attack: |
25 |
| Damage: |
21 |
| Special: |
0 |
| Total: |
|
| Previous: |
300 |
Orc
| HD: |
30 |
| Move: |
2 |
| AC: |
25 |
| Attack: |
10 |
| Damage: |
11 |
| Special: |
25 |
| Total: |
103 |
| Previous: |
100 |
Rat,
Giant
| HD: |
15 |
| Move: |
2 |
| AC: |
20 |
| Attack: |
5 |
| Damage: |
5 |
| Special: |
5 |
| Total: |
42 |
| Previous: |
100 |
Lightning
Toad
| HD: |
35 |
| Move: |
2 |
| AC: |
10 |
| Attack: |
10 |
| Damage: |
9 |
| Special: |
25
(lightning) |
| Total: |
87 |
| Previous: |
|
The
idea behind the lightning toad, the inviso-beetle, and
the energy snake was to add some monsters with interesting
magical powers to the system earlier in the game experience.
They were weak but interesting. The lightning toad concept
gave rise to a new creature in the Monster Manual
called the shocker lizard.
Skeleton
| HD: |
30 |
| Move: |
2 |
| AC: |
15 |
| Attack: |
0 |
| Damage: |
8 |
Special,
Undead: |
0 |
Special,
1/2
damage: |
20 |
Special,
Nonintelligent: |
25 |
| Total: |
|
| Previous: |
|
Spider,
Giant Jumping
| HD: |
60 |
| +h.p.: |
|
| Move: |
8 |
| AC: |
20 |
| Attack: |
5 |
| Damage: |
7 |
Special,
Paralytic
poison: |
25 |
Special,
Jump: |
5 |
| Total: |
130 |
| Previous: |
|
Zombie
| HD: |
30 |
| +h.p.: |
50 |
| Move: |
4 |
| AC: |
0 |
| Attack: |
20 |
| Damage: |
11 |
| Undead: |
0 |
Special,
Non
int: |
25 |
| Total: |
132 |
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