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Cliffhangers Adventures

The Village of Camiram
Episode Two: Navigating Camiram
by Stephen Kenson

The Village of Camiram

9/11 Episode 1 (P)
9/18 Episode 2 (P)
9/25 Episode 3 (P)
10/2 Episode 4 (P)
10/9 Episode 5 (P)
10/16 Episode 6 (P)
10/23 Episode 7 (P)
10/30 Episode 8 (P)

(P) Printer Fiendly Version

Map - (B&W JPG)


Unearthing the Past

The village of Camiram (kam-EE-ram) can serve as a safe haven for a group of low-level D&D adventurers as they set out into the world for the first time, seeking fame and fortune. It also can serve as a location for adventurers to encounter in their travels, but it's primarily intended as a base of operations and an example of how to build similar villages. You can place it in the World of Greyhawk, another D&D campaign setting, or a world of your own creation.

Background

The second episode of The Village of Camiram gives us a tour of the village proper. In episode one we presented a rundown of the area’s geography and history.

The Village Proper

The central part of the village of Camiram is built on and around the site of an older settlement in the area. The buildings follow a style reminscent of the villas of ancient Rome. These structures tend to be low to the ground (two stories at most), with sloping, peaked roofs, usually built in a square shape with an open-air courtyard or garden in the center. The inhabitants use the courtyards to take advantage of the pleasant weather, plant flowers or vegetables, and decorate as they like.

Consult the Map of Camiram for the locations below.

Area 1: The Gatehouse: The main entrance through the walls of the village is a wide, roofed gatehouse typically manned by two of the Camiram's town guards (human War1). The gates are closed at night, but the guards remain on the watch for intruders or raiders.

Area 2: The Marketplace: Beyond the gates lies an open-air marketplace where farmers from the outlying areas of the village come to sell their produce, meats, and other goods. A few local crafters also set up shop in the market during the day to sell their services, and most of the goods available in Camiram can be found here.

Area 3: The Great Hall: This building houses the Honorable Mayor Elyl Shona (female halfling Nob4), the other officials of the village government, and their families. It also serves as a meeting place for the people of the town, where they gather each month to air their grievances and discuss matters of importance. Meetings over the past few months have been dominated by discussion of what to do about the recent raids on the village.

Area 4: The Archer's Field: This field is a practice area for the village's militia and guards, and usually features a collection of straw archery targets against the far wall.

Area 5: The Sheriff: This building houses the Sheriff of Camiram, Ekam Relles (male half-elf War5), and also serves as the village's armory and (on occasion) jail. The sheriff can usually be found going about his duties, or tending the small herb garden in the building’s courtyard.

Area 6: Villa Ruin: The village government judged this old villa too badly damaged for repair. Officials plan to tear it down in the near future to make way for new homes for the expansion of the village. Local children like to tell tales that it's haunted and dare each other to go inside at night, although there's no evidence of any danger here.

Area 7: The Barracks: These barracks house the village's guardsmen and their families. They're quite spacious, although the sheriff talks about recruiting additional guards, which will reduce the amount of space available.

Area 8: The Merchant's Quarter: This area is a collection of homes for the village's craftspeople, merchants, and others well-off enough to live in the village proper rather than on an outlying farm. Some of the buildings are still being renovated.

Area 9: Romac's Villa: This villa belongs to Romac Eleron, a local merchant, trader, and moneylender. Romac (male human Exp1) is well known as a grumbling old skinflint who likes his privacy.

Area 10: Skarm's Villa: This is the villa of Evet Skarm, Camiram's resident wizard (male human Wiz3) and his various assistants and apprentices.

Area 11: Drujek's Villa: Mos Drujek (male human Nob1) owns this villa. He also owns some of the outlying farmland, bought after he got out of the merchant business. Now he administers his farms and lives off the tenants’ rent.

Area 12: The Temple Hostel: A small place for visitors to the Temple of Pelor and poor travelers who can't afford the inn. It is presently inhabited by Naj Robel, Sister Serka, and their companions while they visit the village.

Area 13: The Temple of Pelor: Many of the folk of Camiram attend twice-weekly services at this humble temple to the sun god Pelor. The priestess, Jinna Yost (female human Clr1) attends to her parishioners' needs.

Area 14: The Inn of the Rose: Camiram’s only inn is run by the boisterous Ynda Rose (female human Com4), who always has the latest news about goings on in and around the village. It's two stories tall, clean, and rooms are reasonably priced at 5 sp a night.

Area 15: Tennor's Tack and General Store: This two-story building is the store of Mal Tennor (male dwarf Exp1). It offers all the goods one might expect from a small general store, particularly tack and harness for horses and other mounts. Tennor carries all the goods within Camiram's resources. (See the Dungeon Master's Guide {{link to http://www.wizards.com/catalog/product.asp?TSR11551 }} for details.) He and his wife live upstairs.

Area 16: The Stables: The village's stables provide a place for travelers to board their mounts. The proprietors also breed and raise the village’s horses, some of which are available for sale. During the day the horses are put out to pasture; they're brought back to the stable at sundown or at any sign of trouble.

Area 17: Flinder's Forge: This is the forge of Tam Flinder (male dwarf Exp9). Flinder is renowned throughout the area for his skill in smithcraft.

Area 18: The Bakery: This small shop houses the ovens where the folk of Camiram bake their bread or purchase the loaves baked by the owner, Lianna Furst (female half-elf Com1).

Area 19: The Market Stalls: The crafters and merchants of the village occupy these stalls when the market is open. The farmers set up temporary stalls and tents in the clearing in front of them.

The Cliffhanger

Area 20: The Well: This deep well provides Camiram's water, and people tend to gather around it during the day. At night, it's quieter, and the place where a plot against the people of the village begins….

Next week: The Village of Camiram continues with Episode Three: The People of Camiram.

About the Author

Steve Kenson has been a freelance writer in the RPG industry for five years and a gamer for far longer than he'd care to admit. He's written for a number of games including Shadowrun, Marvel Super Heroes, and Dragonlance: Fifth Age. His work appears regularly in Dragon magazine. Steve maintains a website with his gaming articles and information about his current projects. You can email him at talonmail@aol.com.

©2003 Wizards of the Coast, Inc. All rights reserved.
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