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Celebrity
Game Table
The
Tegel Campaign
By
Philip Athans
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Dice,
Fate, and Happenstance
There
are a few different things about roleplaying in general and D&D
in particular that I just love, and dice is one of them. You know
youre really in the club when you have more than one set
of dice. Ownership of a 30-sided die is the final nail in the
geek coffin -- a coffin I sleep in every day with a big post-braces
smile on my face.
One
of the great things about teaching people to play D&D
is watching them get deeper and deeper into it until they finally
become one with the hobby. Jess Lebow, our Magic:
The Gathering
line editor, was only a casual gamer before the start of the Tegel
Campaign. Now he has a big dice collection of his very own, including
weird little experimental dice that never stop rolling, and his
very own d30. I was afraid you wouldnt believe me, heres
a picture of Jesss dice:
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But
having a big collection of dice is only one part of the D&D
experience. Once youve played for a while, and become attached
to a character in the way the Tegel Campaign players have become
attached to their characters, you begin to develop a package of
superstitions and delusions regarding the physics, probability,
and pre-destination of certain dice.
A
long tradition in the D&D community is the transference
of anger, guilt, or other negative emotions onto a d20. I myself
have flung these high-impact plastic pseudospheres across rooms
and out of windows in anger and frustration. Among the Tegel Campaign
players, Jess is the one most angry with his dice, as the next
photograph demonstrates:
It
is important to note that this photograph was merely a recreation
for illustrative purposes. When a d20 actually fails Jess, he
looks much, much angrier.
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As
it happens, though, Jesss dice tend to do reasonably well
for him. If anyone should be angry with his dice its James
Jacobs, the only non-Book Department staff member currently embroiled
in the Tegel Campaign. James cant roll to hit to save his
(or, well, his characters) life. One of his d20s seems to
be weighted so that it only rolls a four. This is nice when hes
trying to roll under his Intelligence to figure out how to open
a secret door, but in combat it results in his really powerful
enchanted halberd causing little more than a gently blowing breeze
and a subtle whirring noise in the face of his perplexed and increasingly
unimpressed opponents.
Peter
Archer has similar problems with dice. His characters got
an enchanted helmet that has a different magic effect every day.
If he rolls an even number its a bad effect (blindness,
a deep sleep, etc.). If he rolls an odd number its a really
good effect (the ability to fly or shoot lightning bolts out of
his eyes, for instance). Hes rolled maybe three odd numbers
all together and has slept through more adventures than hes
flown through.
I,
on the other hand, roll all of my dice behind my trusty DM screen
(pictured above) so Im free to cheat. And cheat I do.
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Phil
Athans is a senior editor in Book Publishing at Wizards and the
author of the successful novelization Baldurs Gate. For
more about Phil, read his author
biography.
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