New
Kits for a Crusading Campaign
By Steve Kurtz, with
special thanks to Jon Pickens

The
Turcopole
Description:
A turcopole is a second-generation Frankish warrior of mixed
blood -- most were of Syrian, Armenian, or Turkish descent.
Such warriors generally serve the Crusaders as light horsemen,
either scouts or mounted archers. Since turcopoles are often
darker than the Franks, they might infiltrate enemy lands
as spies. Both the Templars and Hospitallers field significant
numbers of turcopoles as non-brethren auxiliaries.
Qualifications:
A turcopole must have a minimum Strength of 9 and Dexterity
of 8.
Role:
The turcopole is a product of two worlds, and is truly at
home in neither. Most find a home in Crusader armies, in military
orders (as auxiliary members), or as the personal followers
of a powerful noble. Some may have retired from formal service
to become mercenaries.
Turcopoles'
knowledge of native customs make them useful to the beleaguered
Crusaders, though their mixed heritage often limits their
chances for social advancement. Generally everything they
win is a result of their own efforts, for merit is their only
hope of advancement.
Secondary
Skills: Groom, Hunter.
Weapon
Proficiencies: Required: short bow (short composite
bow if Turkish). Turcopoles are usually armed with a light
lance and a sword or mace; many carry javelins as well. At
least one weapon from the appropriate culture must be taken
as a proficiency at first level (see Turcopole Weapon table
at the bottom of the page).
Nonweapon
Proficiencies: Bonus: Local History (of non-Frankish
stock). Required: Riding (land-based). Recommended:
Alertness, Animal Training, Blind-fighting, Bowyer/ Fletcher,
Direction Sense, Endurance, Hunting, Survival (desert), Weather
Sense.
Armor/Equipment:
At the start, a turcopole is limited to studded leather armor
or less, and will not usually wear armor heavier than chainmail.
The turcopole starts with a light warhorse and tack in addition
to money. If the mount is ever killed or stolen, it must be
replaced as soon as possible.
Special
Benefits:
Horse
Archery: A turcopole with proficiencies in both Riding
(land-based) and bow can take a special "horse archery"
proficiency as a weapon proficiency. This proficiency (possible
only with a short or short composite bow) requires no check.
It negates the movement penalty for firing while mounted.
(Note: This proficiency should also be made available
to Turkish and Saracen horse archers and, in the late Crusading
periods, to the Mongols, as well.)
Local
History: A turcopole can acquire the Local History proficiency
for the other non-Frankish culture whose language he speaks
at the cost of one nonweapon proficiency slot.
Special
Hindrances:
Prejudice:
While turcopoles are appreciated for their military function,
their mixed blood tends to make them second-class citizens.
In particular, those Crusaders and Frankish nobility new to
the Crusader States tend to snub them and ignore their advice
(a -2 reaction penalty).
Follower
Limits: No knight or Crusader noble will become a follower
of a turcopole who reaches 9th level.
Wealth:
A turcopole character starts with 3d4 x 10 gp.
Option:
Late in the period, equipment shortages sometimes resulted
in Frankish serjeants (mounted armored warriors of less than
knightly status) re-equipping with Saracen gear. Over time,
some adopted Saracen fighting styles as well. Such characters
are best classed as turcopoles, though as Franks, they dont
suffer the prejudice disadvantage or gain the Local History
bonus.
Table
of Turcopole Weapons by Culture
|
Frankish
|
Syrian/Egyptian
|
Turkish
|
Armenian
|
|
sword,
long
|
scimitar
|
scimitar
|
scimitar
|
|
lance,
light
|
lance,
light
|
lance,
light
|
lance,
light
|
|
battle
axe
|
bow,
short
|
bow,
short comp.
|
bow,
short
|
|
dagger
|
dagger
|
dagger
|
club
|
|
hand
axe
|
hand
axe
|
hand
ax
|
dagger
|
|
horseman's
flail
|
horseman's
mace
|
horseman's
mace
|
hand
axe
|
|
horseman's
mace
|
javelin
|
javelin
|
horseman's
mace
|
|
horseman's
pick
|
|
|
javelin
|
|
sword,
broad
|
|
|
spear
|
|
sword,
short
|
|
|
sword,
short
|
|