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This
advice works for campaigns of any level, but its especially
useful at higher levels.
1.
Find ways to threaten the PCs without annihilating them. That way,
the PCs can lose occasionally without being destroyed.
2.
Develop villains that cannot be killed right off the bat, such as
large organizations (think HYDRA from Marvel Comics, or demigods
who manage to avoid being around). That way, the PCs can win battles
without ending the war.
3.
Develop a long-playing epic campaign -- something that will last
a loooooong time. Develop discrete episodes and adventures that,
if solved, won't end the campaign right there, but will keep it
going. Employ lots of mystery.
About
the Author
Jonathan
Tweet, a senior designer at Wizards of the Coast, led the 3rd Edition
D&D design team and authored the new Players
Handbook. Since 1986, he has freelanced, self-published, and
worked full time in the adventure game industry. His other design
credits include Ars Magica, Over the Edge, Everway, and support
material for AD&D, Magic: The Gathering, Netrunner,
RuneQuest, and Talislanta.
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