-
----
   
 
 
Bring Gen Con Home!
Psionic Powers Preview
By Bruce R. Cordell
An excerpt from the
Psionics Handbook.
Psion Powers
0-Level Psion Powers (Talents)
Clasen Inkling. You are 50% likely to know whether an intended action is good or bad.
Know Direction. You know which way is north.
Detect Psionics. You detect the presence of psionic activity.
Metcre Finger of Fire. You deal 1d3 fire damage to one foe.
Trinket. You create a short-lived trinket.
Bolt. You create a short-lived bolt, arrow or bullet.
Psykin Control Shadow. You control a normal shadow like a puppet.
Far Hand. Minor telekinesis
Far Punch. Telekinetic punch deals 1 damage.
My Light. Your eyes emit 20-ft. cone of light.
Psymet Talons. Your unarmed attacks do +1 damage.
Elfsight. You have lowlight vision.
Verve. You gain 1 temporary hit point.
Lesser Natural Armor. You gain +1 natural armor bonus.
Psyport Burst. Target speed improves by 5 ft. for one round.
Catfall. You recover well from a fall.
Float. You buoy a target in water or other liquid.
Telep Daze. Creature loses next action.
Distract. Subject’s mind wanders, imparting –1 penalty on some actions.
Missive. You send a one-way telepathic message to subject.
Telempathic Projection. You modify subject’s emotions.
1st-Level Psion Powers
Clasen Combat Precognition. You gain a +1 insight bonus to AC.
Destiny Dissonance. Your touch hurts your opponent’s mind, dealing 1d8 subdual damage.
Expanded Vision. Wider vision allows you to see more.
Identify: Identify single feature of psionic item.
Know Location. You know, generally, where you are.
Object Reading. You know about an object’s past.
Steadfast Gaze. Gaze attacks hold no terror for you.
Metcre Astral Construct I. Creates astral construct to fight for you.
Firefall. Fiery sparks deal 1d4 fire damage in 10 ft. radius.
Grease. Makes 10 ft. square or one object slippery.
Minor Creation. Creates one cloth or wood object.
Lesser Metaphysical Weapon. Weapon gains +1 bonus.
Psycholuminesence. Object sheds 20-ft. radius light.
Psykin Biocurrent: Continuous bioelectrical current deals 1d4 electrical damage/round to up to two living creatures.
Lesser Concussion. Pummel foe for 1d6 damage.
Control Light. Control light levels up or down 20%/level.
Control Object. You telekinetically animate a small object.
Create Sound. You create the sound you desire.
Molecular Agitation. You heat a creature or object.
Stomp. Shock waves in the ground knock your foes prone.
Psymet Biofeedback. Self control allows you to take some damage as subdual damage.
Bite of the Wolf. Your base bite attack does 1d8 damage.
Compression. You shrink 10%/level (max –50%).
Empathic Transfer. You absorb others’ hurts.
Feel Light. You use tactile sensation to see.
Feel Sound. You use tactile sensation to hear.
Hammer: Touch deals 1d8 bludgeoning damage.
Hear Light. You use auditory sensation to see.
Hustle. You gain one extra partial action.
Lesser Cell Adjustment. You heal 1d8 hp or gain a +1 bonus to your next Fortitude save to resist poison or disease, or heal 1 temporary ability point.
See Sound. You use visual sensation to hear.
Vigor. You gain 3 temporary hit points.
Psyport Call Weaponry. Never lack for a weapon.
Dissipating Touch. Touch deals 1d8 damage.
Feather Fall. Objects or creatures fall slowly.
Skate. Target slides (skillfully) along the ground as if ice.
Spider Climb. Target can walk on walls and ceilings.
Telep Attraction. Subject has mild attraction you specify.
Charm Person. Makes one person your friend.
Conceal Thoughts. You conceal your motives.
Demoralize. Foes suffer –1 penalty on some actions.
Empathy. You know the subject’s surface emotions.
Disable. Subjects incorrectly believe they are disabled.
Lesser Mind Link. You forge a limited mental bond with another creature.
Sense Link. You sense what the subject senses (one sense)
2nd-Level Psion Powers
Clasen Augury. You find out if intended actions will be good or bad.
Clairaudience/Clairvoyance. Hear or see at a distance.
Combat Prescience. +2 insight bonus to your attack roll.
Darkvision. You can see in the dark.
Recall Pain. Foe takes damage from painful memory.
See Invisibility. Reveals invisible creatures or objects.
Sensitivity to Psychic Impressions. You can find out about an area’s past.
Metcre Astral Construct II. Create astral construct to fight for you.
Burning Ray. Fiery ray deals 3d6 damage to foe.
Ecto Puppet. You directly control an astral construct.
Ectoplasmic Cocoon. You encapsulate a foe so it can’t move.
Sudden Minor Creation. Quickly create cloth or wood object.
Psykin Concussion. Pummel foe for 3d6 damage.
Control Body. You take rudimentary control of foe’s limbs.
Control Flames. You control heat and movement of a fire.
Control Wind. Wind velocity increased or decreased by up to 10 miles per hour + 5 miles-per-hour/level.
Invisibility. Subject is invisible for 10 min./level or until it attacks.
Sever the Tie. You deal 3d8 damage to undead in 10 ft. radius.
Psymet Animal Affinity. You possess one ability score or the natural armor of a chosen animal.
Body Equilibrium. You can walk on nonsolid surfaces.
Cell Adjustment. You heal 3d6 damage or gain a bonus to your next Fortitude save to resist poison or disease, or heal 2 temporary ability points.
Chameleon. Gain a +10 enhancement bonus to Hide checks.
Claws of the Bear. You gain a claw attack that inflicts 1d12 damage.
Expansion. You grow +10%/level (max +100%).
Painful Touch. Your unarmed attacks deal extra 1d6 subdual damage.
Sustenance. You can go without food and water.
Psyport Glide. Subject glides at speed of 20.
Knock. Opens locked or psionically locked doors.
Levitate. Subject moves up and down at your direction.
Psionic Lock. Psionically locks a portal or chest.
Sense Psychoportation. Know when others use this discipline.
Telep Aversion. Subject has aversion you specify.
Brain Lock. Subject cannot move or take any mental actions.
Detect Thoughts. You detect subject’s surface thoughts.
Inflict Pain. Your mental attack deals 3d6 damage.
Intrusive Sense Link. Subject senses what you sense.
Suggestion. Compels subject to follow suggested action.
3rd-Level Psion Powers
Clasen Danger Sense. +2 bonus vs. trap.
Invisibility Purge. Dispels invisibility within 5 ft./level.
Nondetection. Hides subject from Clairsentient powers, and remote viewing.
Poison Sense. Sense poison in 30-ft. radius.
Remote View. You see subject from a distance.
Ubiquitous Vision. You have all-around vision.
Undead Sense. You sense the presence of undead.
Metcre Astral Construct III. Astral construct fights for you.
Create Food and Water. Feeds three humans or one horse/level.
Metaphysical Weapon. Weapon gains +3 enhancement bonus.
Whitefire. Deals 5d4 fire damage in 20 ft. radius.
Psykin Cone of Sound. Sonic energy inflicts 5d4 sonic damage.
Control Sound. You can create very specific sounds.
Greater Concussion. Pummel foe for 5d6 damage.
Negate Psionics. Cancels psionic powers and effects.
Psymet Bite of the Tiger. Your base bite attack does 2d8 damage.
Claws of the Vampire. Your base unarmed attack does 1d8 damage. You heal the same amount.
Displacement. Attacks miss subject 50% of the time.
Ectoplasmic Form. Your amorphous form is hard to hurt.
Improved Biofeedback. You take charge of your body’s damage.
Duodimensional Hand. Your unarmed attacks do slashing damage with an increased crit range.
Rejuvenation. You heal 1 point temp. ability damage/hour.
Psyport Astral Steed. Astral steed appears for one hour/level.
Dimension Slide. Instantly move to any spot you can see in Close range.
Fly. Subject flies at speed of 90.
Time Hop. Subject hops forward in time 3d6 rounds.
Telep Charm Monster. Makes monster believe it is your ally.
Crisis of Breath. You disrupt the target’s breathing.
False Sensory Input. You falsify one of the target’s senses.
Fate Link. You link the fates of two targets.
Lesser Domination. Forces subject to obey your will.
Mind Link. You have a mental bond with others.
Schism. Splits your mind into two independently functional parts.
4th-Level Psion Powers
Clasen Anchored Navigation. You navigate from a fixed reference point that you mentally sense.
Aura Sight. You can read things in other’s auras.
Detect Remote Viewing. You know when others spy on you remotely.
Divination. Gain specific advice for proposed actions.
Fate of One. You can reroll a bad roll.
Metcre Astral Construct IV. Astral construct fights for you.
Dismiss Ectoplasm. Dissipates ectoplasmic targets.
Fabricate. Transforms raw goods to finished items.
Quintessence. You collapse a bit of time into a physical substance.
Wall of Ectoplasm. You create a protective barrier.
Psykin Amplified Invisibility. Attack once and stay unseen.
Mass Concussion. Foes take 7d4 damage in 20 ft. radius.
Inertial Barrier. Subject gains damage reduction (10/+5).
Telekinesis. Lift or move 25 lb./level at long range.
Psymet Dissolving Touch. Your acid touch deals 7d6 acid damage.
Immovability. You are almost impossible to move.
Polymorph Self. You assume a new form.
Psychofeedback. You can use power points to boost your Str, Con, and/or Dex ability modifiers.
Psyport Dimension Door. Teleports you and 500 lb., 90 ft./level.
Dimensional Anchor. Bars extradimensional movement.
Dismissal. Forces a creature to return to a native plane.
Freedom of Movement. Move normally despite impediments.
Telep Domination. Subject obeys your will.
Fatal Attraction. Implants death urge in target.
Forced Mind Link. Creates mental bond with unwilling target.
Mindwipe. Target’s recent experiences wiped away.
Tailor Memory. False memory implanted in target.
5th-Level Psion Powers
Clasen Power Resistance. You gain power resistance.
Recall Agony. Foe takes more damage from painful memory.
Sense Psionics. You sense psionic powers and effects.
True Seeing. See all things as they really are.
Metcre Astral Construct V. Astral construct fights for you.
Ectoplasmic Armor. You gain a +10 armor bonus.
Ectoplasmic Shambler. Fog-like predator engulfs foes, dealing 2 damage/round to foes while surrounded.
Incarnate. You make some psionic effects permanent.
Major Creation. As Minor Creation, plus stone and metal.
Psykin Brilliant Blast. Light blast inflicts 9d4 damage in 20’ radius.
Clairtangency. You can use Far Hand at any distance.
Molecular Rearrangement. You transmute one metal to another.
Psychic Vampire. Your touch attacks drains 2 power points/level from foe, which you gain.
Psymet Adapt Body. You adapt your body to hostile environments.
Energy Barrier. You convert energy attacks to harmless light.
Graft Weapon. A weapon becomes a natural part of you.
Metamorphosis. You take the form of creatures and objects.
Natural Armor. You gain +4 natural armor bonus.
Psyport Baleful Teleport. Destructive teleport deals 9d6 damage.
Sending. Delivers short message anywhere instantly.
Teleport. Instantly transports you anywhere.
Teleport Trigger. Predetermined event triggers teleport.
Telep Catapsi. Psychic static is a drag on power manifestation.
Greater Domination. Subject obeys your will.
Mind Probe. You discover the target’s secret thoughts.
Metaconcert. Mental concert of two or more psions increases the total power of the participants.
6th-Level Psion Powers
Clasen Precognition. More in-depth than Divination.
Shield of Prudence. +6 insight bonus to AC.
Remote View Trap. Enemy remote viewers take 4d4 damage.
Metcre Astral Construct VI. Astral construct fights for you.
Improved Fabricate. As Fabricate, but ten times as much.
Flaming Shroud. Encased foe takes 11d6 fire damage.
Psykin Ablating. You are buffered from one Negate Psionics effect.
Disintegrate. One creature or object vanishes.
Greater Biocurrent: Continuous bioelectrical current deals 4d6 electrical damage/round to up to four living creatures.
Null Psionics Field. Negates psionics within 10 ft.
Retrieve. You teleport to your hand an item you can see.
Psymet Breath of the Dragon. Breath fire for 11d4 damage.
Improved Vigor. You gain 13 temporary hit points.
Suspend Life. Your life functions slow to imperceptibility.
Psyport Banishment. Banishes extraplanar creatures.
Ethereal Jaunt. You become ethereal for one round/level.
Improved Fly. Subject flies at speed of 180.
Trace Teleport. Learn origin or goal of subject’s Teleport.
Telep Aura Alteration. Targets seems something it is not.
Mass Suggestion. Many targets follow suggested action.
Mind Switch. You switch minds with another.
7th-Level Psion Powers
Clasen Emulate Power. Manifest any psion power 6th-level and less.
Improved Anchored Navigation. You can navigate from a fixed point even across planar boundaries, and for longer.
Sequester. Subject invisible to sight and remote viewing.
Metcre Astral Construct VII. Astral construct fights for you.
Contingency. Sets trigger condition for another power.
Mass Cocoon. Ectoplasmic Cocoon, but bigger.
Psykin Divert Teleport. Choose destination for another’s Teleport.
Improved Telekinesis. Lift or move 50 lb./level at long range.
Reddopsi. Foe’s power rebounds on her.
True Concussion. Pummels foe for 13d6 damage.
Psymet Energy Conversion. You convert energy attacks to one ray energy attack of your own.
Fission. You briefly duplicate yourself.
Oak Body. You body becomes living wood.
Psyport Divert Teleport. Choose destination for another’s Teleport.
Etherealness. Travel to the Ethereal Plane with companions.
Phase Door. Invisible passage through wood or stone.
Plane Shift. Up to eight subjects travel to another plane.
Teleport Without Error. As Teleport with no off-targets.
Telep Insanity. Subject is permanently wacky.
Mass Domination. Many targets subject to your will.
Ultrablast. Your mental scream deals 13d4 damage.
8th-Level Psion Powers
Clasen Foresight. Psionic senses warn you of impending danger.
Hypercognition. You can deduce almost anything.
Recall Death. Foe vividly recalls its future death, and dies.
Metcre Astral Construct VIII. Astral construct fights for you.
Mind Store. Store your personality against future need.
True Creation. As Major Creation but items are permanent.
Psykin Improved Clairtangency. You use Telekinesis at any distance.
Molecular Manipulation. You increase or decrease an object’s base hardness by 5.
Telekinetic Sphere. Mobile force globe protects one subject.
Psymet Hypercognition. You can deduce almost anything.
Iron Body. Your body becomes living iron.
Shadow Body. You become a living shadow (not the creature).
Psyport Dream Travel. You travel to other places through dreams.
Improved Etherealness. Stay ethereal longer.
Teleportation Circle. Circle teleports any creature inside to designated spot.
Temporal Acceleration. Your time frame accelerates for two rounds.
Telep Mind Blank. Subject immune to mental/emotional effects, scrying, and remote viewing.
Mind Seed. Target slowly becomes you.
True Domination. Dominated subjects less likely to defy your will.
9th-Level Psion Powers
Clasen Metafaculty. Subject cannot hide name or location from you.
Greater Emulation. Manifest any power of  8th-level or less.
Metcre Astral Construct IX. Astral construct fights for you.
Genesis. You instigate a new demiplane in the Astral Plane.
Greater Emulation. Manifest any power 8th-level or less.
Psykin Dissolution. You Disintegrate really large objects or creatures.
True Telekinesis. Lift or move 500 lb./level at long range.
Detonation. Pummels foe for 17d6 damage.
Psymet Affinity Field. Effects that affect you also affect others.
True Metabolism. Regenerate 10 points/round for one minute.
Shapechange. You become any creature, change one/round.
Psyport Astral Projection. Projects you and friends into Astral Plane.
Probability Travel. You and friends physically enter Astral.
Time Regression. Relive the last four rounds.
Temporal Velocity. Your time frame accelerates for 3d4 rounds.
Telep Apopsi. You delete the psionic power of another.
Confidante. You and another are permanently mentally bonded.
Microcosm. Target explores imaginary world at the expense of the real one.
Monster Domination. Dominates any creature for less time.
Psychic Surgery. You repair psychic damage, impart knowledge of new powers, and similar things.
Thrall. Target is your slave forever.


0-Level Psychic Warrior Powers (Talents)

Bolt. You create a single bolt, arrow, or sling-bullet.
Burst. Target speed improves by 5 ft. for one round.
Catfall. You recover well from a fall.
Control Shadow. You control a normal shadow like a puppet.
Daze. Creature loses next action.
Detect Psionics. You detect the presence of psionic effects.
Distract. Subject’s mind wanders, imparting –1 penalty on some actions.
Elfsight. You have lowlight vision.
Far Punch. Telekinetic punch deals 1 damage.
Float. You buoy a target in water or other liquid.
Know Direction. You know which way is north.
Talons. Your unarmed attacks do +1 damage.
Verve. You gain 1 temporary hit point.

1st-Level Psychic Warrior Powers

Biofeedback. Self control allows you to take some damage as subdual damage.
Bite of the Wolf. Your base bite attack does 1d8 damage.
Call Weaponry. Never lack for a weapon.
Combat Precognition. You gain a +1 insight bonus to AC.
Compression. You shrink 10%/level (max –50%).
Expanded Vision. Wider vision allows you to see more.
Feel Light. You use tactile sensation to see.
Feel Sound. You use tactile sensation to hear.
Hear Light. You use auditory sensation to see.
Lesser Metaphysical Weapon. Weapon gains +1 bonus.
Minor Creation. Creates one cloth or wood object.
Vigor. You gain 3 temporary hit points.

2nd-Level Psychic Warrior Powers

Animal Affinity. You possess one ability score or the natural armor of a chosen animal.
Body Equilibrium. You can walk on nonsolid surfaces.
Claws of the Bear. You gain a claw attack doing 1d12 damage.
Combat Prescience. +2 insight bonus to your attack roll.
Darkvision. You can see in the dark.
Expansion. You grow +10%/level (max +100%).
Levitate. Subject moves up and down at your direction.
Painful Touch. Your unarmed attacks deal extra 1d6 subdual damage.
Sudden Minor Creation. Quickly create cloth or wood object.

3rd-Level Psychic Warrior Powers

Bite of the Tiger. Your base bite attack does 2d8 damage.
Claws of the Vampire. Your base unarmed attack does 1d8 damage. You heal as many points as you inflict.
Danger Sense. +2 bonus vs. trap.
Displacement. Attacks miss subject 50% of the time .
Metaphysical Weapon. Weapon gains +3 enhancement bonus.
Improved Biofeedback. You take charge of your body’s damage.
Ubiquitous Vision. You have all-around vision.

4th-Level Psychic Warrior Powers

Dimension Door. Teleports you and 500 lb., 90 ft./level.
Dissolving Touch. Your acid touch deals 7d6 acid damage.
Inertial Barrier. Subject gains damage reduction (10/+5).
Immovability. You are almost impossible to move.
Polymorph Self. You assume a new form.
Telekinesis. Lift or move 25 lb./level at long range.

5th-Level Psychic Warrior Powers

Adapt Body. You adapt your body to hostile environments.
Catapsi. Psychic static is a drag on power manifestation.
Ectoplasmic Armor. You gain a +10 armor bonus.
Energy Barrier. You convert energy attacks to harmless light
Graft Weapon. A weapon becomes a natural part of you.
Psychic Vampire. Your touch attacks drains 2 power points/level from foe, which you gain.

6th-Level Psychic Warrior Powers

Shield of Prudence. +6 insight bonus to AC.
Ablating. You are buffered from one Negate Psionics effect.
Breath of the Dragon. Breath fire for 11d4 damage.
Ethereal Jaunt. You become ethereal for one round/level.
Improved Vigor. You gain 13 temporary hit points.
Shield of Prudence. +6 insight bonus to AC.
Suspend Life. Your life functions slow to imperceptibility.

About the Author

Bruce synthesized DNA for a living until TSR offered him a salary to make stuff up. No dummy, he abandoned science for a design position at TSR in October of 1995. Since then, he’s authored close to 20 projects, including Gates of Firestorm Peak, College of Wizardry, Return to the Tomb of Horrors, The Illithiad, Dungeon Builder's Guidebook, Tangents (Alternity sourcebook), The Shattered Circle, Bastion of Faith, Return to White Plume Mountain, and Killing Jar (Dark•Matter adventure). He lives in Seattle with his wife Dee and four cats.

 

©2003 Wizards of the Coast, Inc. All rights reserved.
Privacy Statement

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity
D&D Home
What is D&D?
Products
Previews
Game Rules
Articles
Art Gallery
Downloads
Archives
Character Sheets
Glossary
Help
Eberron
Forgotten Realms
D&D Miniatures
RPGA
Message Boards
Chat Rooms