Medium-Size
Outsider (Evil)
Hit
Dice: 1d8+1 (5 hp)
Initiative:
+1 (Dex)
Speed:
30 ft.
AC:
16 (+1 Dex, +5 breastplate)
Attacks:
Masterwork greatsword +3 melee; or composite longbow +3 ranged
Damage:
Greatsword 2d6; or composite longbow 1d8
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Psionics, power resistance (variable, see text)
Saves:
Fort +3, Ref +3, Will +1
Abilities:
Str 10, Dex 12, Con 13, Int 11, Wis 8, Cha 10
Skills:
Craft (weaponsmithing) +2, Craft (armorsmithing) +2, Search
+3
Feats:
Weapon Focus (greatsword)
Climate/Terrain:
Any land and underground
Organization:
Company (2 to 4 3rd-level fighters or psionic warriors), squad
(11 to 20 3rd level fighters or psionic warriors, plus 2 7th-level
sergeants, 1 9th-level captain, and 1 young red dragon), or
regiment (30 to 100 3rd-level fighters or psionic warriors,
plus 1 7th-level sergeant per 10 members, 5 7th-level lieutenants,
3 9th-level captains, 1 16th-level supreme leader, and 1 adult
red dragon per 30 members)
Challenge
Rating: 1
Treasure:
Standard
Alignment:
Always evil (any)
Advancement:
By character class
Githyanki
are an ancient line of humanlike beings who reside in the Astral
Plane, filling their armories for their next skirmish, raid,
or war.
Githyanki
are gaunt, averaging 6 1/4 feet tall and typically weighing
around 170 pounds. They possess rough, yellow skin and black
hair that is often pulled into one or more topknots. Their eyes
gleam darkly, and their ears are pointed and serrated in back.
They enjoy elaborate dress and baroque armor. In fact, they
revere weapons and armor, and it is not uncommon for githyanki
to show more regard for their panoply than for a mate.
Githyanki
speak their own secret tongue, but most also know Common and
Draconic. Like dwarves, githyanki are craftmasters, although
they focus exclusively on items of warfare. Their items are
distinctive, and nongithyanki who acquire them run the risk
of immediate retribution should they encounter githyanki.
Most
githyanki encountered outside their homes are fighters or psionic
warriors; however, psions, wizards (called "warlocks"),
and multiclass githyanki (called gish) are not uncommon.
Combat
Githyanki
are are seasoned warriors and well familiar with the tactical
use of ambush, cover, and psionic sniper attacks from afar. However,
they prefer to engage their enemies hand-to-hand so they can bring
their devastating melee weapons to bear. Githyanki weapons are
usually greatswords, bastard swords, and other particularly large-bladed
weapons of special githyanki manufacture, all masterwork and each
distinctively decorated and named. Githyanki psions and wizards
direct their powers with pinpoint accuracy to support their comrades
in melee.
Psionics
(Sp): Manifest freely (at will)Clairaudience/Clairvoyance,
Telekinesis, and Dimension Slide. Upon advancing
to 8th level in any class (or combination of classes), a githyanki
can use Plane Shift once per day. These effects are as
the powers manifested by a 16th-level psion.
Attack
Modes/Defense Modes (Sp): Manifest freely (at will)
Mind Thrust/Empty Mind.
Power
Resistance (Ex): A githyanki has power resistance of 5 +
1 per character level.
Silver
Swords
These
impressive weapons are carried by githyanki combatants of 7th
level and higher. Of githyanki make, a silver sword is
a +3 greatsword that looks much like a standard githyanki
weapon. However, when drawn in melee, the blade transforms into
a column of silvery liquid, altering the weapons balance
round by round as the blades shape flows and shimmers. In
the hands of someone without the appropriate Exotic Weapon Proficiency
feat, the weapon is clumsy (4 penalty to attack rolls) and
possesses only its enhancement bonus. A proficient user on the
Astral Plane, however, is able to attack the silver cord that
connects many astral travelers to their physical forms; the normally
insubstantial cord is treated as a tangible object with hardness
10 and 20 hit points (see "Attack an Object" on page
135 in the Players Handbook). Attacking the silver
cord draws an attack of opportunity from the astral traveler.
A
silver cord visibly trails 5 feet behind an astral traveler
before fading into the astral medium. When the cord is damaged,
the astral traveler must succeed at a Fortitude save (DC 13)
or be immediately forced to return to its bodywhich might
be a good idea anyway if the traveler is not up to fighting
githyanki on their home plane. If the silver cord is completely
severed, the creatures material body (and astral echo)
is slain instantly. The cords of travelers with the Mind
Blank power active are immune to silver swords.
If
a silver sword falls into the hands of a nongithyanki,
githyanki will kill the possessor if they can, steal it if they
have to, negotiate if they must, or ally with the thiefs
most potent foe as a last resort. Silver swords with
an enhancement bonus of +5 and vorpal characteristics exist,
but these are minor artifacts, relatively few, and only handed
down to heroes of the race.
Manifester
Level: 11th; Prerequisites: Craft Psionic Arms and
Armor, creator must be a githyanki; Market Price:
98,350 gp; Cost to Create: 49,000 gp + 3920 XP.
Githyanki
Society
Mind
flayers enslaved entire races, including the githyanki forerunners.
Centuries of captivity bred hate, nurtured resolve, and finally
instilled psionic powers. With mental armaments of their own and
a powerful leader to rally behind (the legendary Gith), the slaves
instigated a crossplanar struggle that, in the end, threw down
the mind flayer empire, bringing freedom to the surviving slaves.
Unfortunately, the former slaves soon split into the racially
distinct githyanki and their mortal enemies, the githzerai. Each
constantly attempts the extinction of the other. This animosity
has burned through the centuries, warping the githyanki into the
evil, militaristic creatures they are today. Both peoples
hatred of the mind flayers knows no bounds, though, and they will
break off hostilities to slay illithids if the opportunity presents
itself.
Githyanki
live within massive fortresses adrift in the Astral Plane. Here
they conduct commerce, manufacture goods, grow food, and live
out their lives. Family dwellings are nonexistent, as most githyanki
prefer their own abode; however, githyanki are often found in
groups, honing their fighting skills. A githyanki fortress contains
noncombatants (mostly children) equal to 20% of the fighting
population. Githyanki males and females may be found in almost
any role or class.
The
githyanki have no deity but instead pay homage to a lich-queen.
A jealous and paranoid overlord, she devours the essence of
any githyanki that rises above the 16th level of ability in
any class (or combination of classes). Besides eliminating potential
rivals, the lich-queen enhances her power with the stolen life
essence.
Red
Dragon Pact: Githyanki have a racial pact with red dragons,
who sometimes serve them as steeds. Individually, githyanki
gain a +4 racial bonus to Diplomacy checks when dealing with
red dragons. In large groups, they can make temporary alliances
with red dragons at the DMs option (see Organization,
above).
Githyanki
Characters
A
githyanki can choose fighter or psychic warrior as the favored
character class. Githyanki are never clerics, unless theyve
forsworn the dreaded lich-queen (which is a dangerous and ultimately
lethal choice).
About
the Author
Bruce
synthesized DNA for a living until TSR offered him a salary to
make stuff up. No dummy, he abandoned science for a design position
at TSR in October of 1995. Since then, hes authored close
to 20 projects, including Gates of Firestorm Peak, College
of Wizardry, Return to the Tomb of Horrors, The Illithiad,
Dungeon Builder's Guidebook, Tangents (Alternity
sourcebook), The Shattered Circle, Bastion of Faith, Return
to White Plume Mountain, and Killing Jar (DarkMatter
adventure). He lives in Seattle with his wife Dee and four cats.