These
are general rules, ways to think about building a min-maxed character.
Accentuate
the Positive
You
rely most heavily on your characters strengths. Any feat,
skill, magic item, or skill that accentuates a strength is good.
A
bonus on a roll you make a lot is more important than a bonus
on a roll that you dont make as often.
Small
vs. Medium-size Characters
Being
small can be an advantage, if you swing the balance of good and
bad factors in your favor.
| Small
Advantages |
Small
Disadvantages
|
| +1
attack |
2
Str (1 attack and damage in melee) |
| +1
AC |
smaller
weapons (roughly 1 damage) |
| +4
Hide |
slow |
A
small character isnt great in melee (though Weapon Finesse
works great for a halfling). The AC bonus and ranged attack net
bonus are nice for spellcasters, and the melee and speed penalties
arent so bad.
Multiclassing
Picking the right class combinations can give you important benefits
and cover your weaknesses.
Accentuate
the positive: Classes with the same high points are good together
(such as fighter and ranger).
Share
drawbacks: Monk and wizard go well together because neither
wants to wear armor. Sorcerer and paladin go together nicely because
each requires a good Charisma.
"Cover
your backside": A level of fighter helps make up for
a wizards weaknesses (low Fortitude save, low hit points,
weak weapon skills).
Dip
for nice class features: A level of monk gives you evasion.
A level of cleric gives you healing.
"Cover
Your Backside"
The way for villains to defeat a mighty fighter is not to fight
him. Taking him out with hold person or other attacks that
circumvent AC and hit points is the way to defeat the character
with high AC and hit points. Covering your soft parts can help.
Here are four examples by class.
Clerics:
Defensively, clerics are the strongest characters, but a level
of bard or rogue can give you better Reflex saves and a handful
of useful skills.
Fighters:
Cloaks of resistance improve your saving throws. Boots
of springing and striding improve your speed. Iron Will improves
your Will saves.
Rogues:
A level of fighter gives you better attacks, great weapon skills,
more hit points, better Fortitude saves, and an extra feat.
Wizards:
Bracers of health improve your Constitution and hit points.
About
the Author
Jonathan
Tweet, a senior designer at Wizards of the Coast, led the 3rd
Edition D&D design team and authored the new Players
Handbook. Since 1986, he has freelanced, self-published, and
worked full time in the adventure game industry. His other design
credits include Ars Magica, Over the Edge, Everway, and
support material for AD&D, Magic: The Gathering, Netrunner,
RuneQuest, and Talislanta.