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For
the first time ever, the two greatest fantasy games
of all timeDiablo®
II and the Dungeons & Dragons® gameare
coming together this month. In this interview, Mike
Selinker, Wizards of the Coasts creative director
for licensed roleplaying games and an author of the
Diablo II/D&D
crossovers, talks to Diablo-megafan KingArthur
of diablohaven.com,
a major fan site for Diablo II players.
KingArthur:
There are currently three products announced by
Wizards of the Coast. When will these products be released?
Mike
Selinker: You can get what weve taken to calling
"Dungeons & Diablo" right now. As of May
5, you should get yourself to the store to pick up our
first two blood-soaked Diablo II/D&D crossovers.
Fans
who know how to play D&D will want to get
Diablo II: The Awakening, a supermodule/sourcebook
for Advanced Dungeons & Dragons. Its
for all character levels, and is about the crunchiest
book weve produced in a long, long time.
Fans
whove never played D&D should check
out their computer game stores to find the Dungeons
& Dragons Adventure Game: Diablo II
Edition. Thats a powerful introduction to tabletop
roleplaying, Diablo-style.
There
are more products planned for December and beyond, but
Ive gotta bite my tongue on those. Trust me, well
let you know.
KingArthur:
Will Diablo II: The Awakening use
the 2nd or 3rd edition AD&D rules and have
other special features? Will there be any changes or
additions to it?
Mike
Selinker: The Awakening is straight-up 2nd
Edition AD&D. But it contains 5 new classes,
over 100 spells and skills, a similar number of monsters,
andas promisedover 1,000,000 new magic items.
Everything in the product should be a good springboard
for 3rd Edition games as well, once that comes out in
August.
KingArthur:
Diablo II by Blizzard Entertainment has 5 playable
characters: Amazon, Barbarian, Necromancer, Paladin,
and Sorceress. However, it does not offer any choices
in race. Does Diablo II: The Awakening
have the same characters and no choices for race?
Mike
Selinker: It has the same five character classes,
and all of them are human. Thats because there
arent any elves or dwarves or half-orcs in Khanduras,
where Diablo takes place.
You,
of course, are free to make your player characters any
race you want. But in our official version, theyre
all human.
KingArthur:
Will the weapons and armors in Diablo II:
The Awakening picked from Diablo II (Blizzard),
other AD&D games, or a new set?
Mike
Selinker: Pretty much everything you can find in
Diablo II is in The Awakening. Its
just in AD&D terms. So the amazon could find
a pilum or a brandistock, where in AD&D she
might just find a spear or javelin. Thats what
you get when you have 100+ weapons to work with.
KingArthur:
Many weapons such as the Bastard Sword has the option
of being one-handed or two-handed, while dealing different
damage. Will Diablo II: The Awakening
have the same sort of attributes and uniqueness to each
weapon?
Mike
Selinker: Every weapon has something cool about
it. The two-handed sword is the same as it is in AD&D.
The great sword, however, is like a two-handed sword,
except it does 1d12/2d8, and requires an 18 Strength
to wield. (If youre not an AD&D fan
yet, trust me, thats huge.)
KingArthur:
How will magic work in Diablo II: The
Awakening? Will it be class-specific or from a massive
AD&D spell list?
Mike
Selinker: Mechanically it works like it does in
AD&D. But almost all the spells are brand
new, and some do things youve never imagined youd
see in AD&D. For example, the Corpse Explosion
spell detonates a monsters body like a grenade.
I think thats pretty cool.
KingArthur:
Diablo II: The Awakening is said to
introduce 1 million new magic items. How is this going
to work?
Mike
Selinker: Through the magic of combinatorials. As
you probably know, Diablo uses a very cool system
of prefixes, roots, and suffixes to create most of their
magic items. And we just translated that into the coolest
AD&D magic item table ever.
So
the prefix "prismatic" means "+3 on all
saving throws." The root "claymore" means
"a one-handed sword that does 1d8+1/1d12+1 base
damage." And the suffix "of carnage"
means "+4 damage." Thus, a "prismatic
claymore of carnage" is a one-handed sword that
does 1d8+5/1d12+5 damage and gives +3 on all saves.
And
wouldnt you rather have a prismatic claymore of
carnage than a +2 longsword?
KingArthur:
Monsters play a significant role in all AD&D
games. How many monsters will be in Diablo II:
The Awakening and will they be imported from Diablo
II (Blizzard)?
Mike
Selinker: There are over 100 monsters in The
Awakening, all picked up from Diablo and
Diablo II. We give multiple versions of each
base monster type, so, for example, there are nine types
of goat demon, all with their own powers. Its
a whole bunch of monsters in one place.
KingArthur:
Many AD&D fans tend to enjoy games with
no experience cap. Will Diablo II: The Awakening
have experience caps?
Mike
Selinker: No. The Awakening is an adventure
for characters of all levels. And Im willing to
bet you can get more experience in this product than
in any other dungeon weve ever published.
KingArthur:
Will there be any Diablo or Blizzard-related
products in the future?
Mike
Selinker: Oh, heck yes. In July, we release the
StarCraft Edition of the Alternity
Adventure Game. In that, you get to get up close
and personal with Zerg, Protoss, and the other hazards
of space. My players discovered quickly that you dont
go through ultralisks, you go around them.
And
I expect youll see more beyond that point. Wizards
and Blizzard have a lot more in common than similar-sounding
names, and we hope to work together till they ship us
off to the Old Game Designers Home.
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