The Supporting Cast
Save My Game
by Stephen Radney-MacFarland
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Arguably, the heart and soul of Dungeons & Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity is best when framed within the context of a world, and while that world doesn’t need to be realistic (it is fantasy, after all), it is more enjoyable when the world interacts with the characters in meaningful and natural ways.
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