n the dark days before the death of Kalak of Tyr, the Veiled Alliance hatched a desperate plan to craft weapons designed to destroy the sorcerer-kings. A council of Veiled Alliance leaders met in secret within the city, the first and only time in memory that such a risky gathering was attempted. The greatest arcane minds that the resistance had to offer compiled secret instructions for the creation of weapons that would defend their wielders against the most powerful of the defilers’ attacks, and undermine their greatest defenses.
They agreed that no single weapon could be sufficiently enchanted to counteract all of the sorcerer-kings’ powers. The process of enchanting a single weapon so many times over would take far too long, giving Kalak’s templars a chance to root out the conclave. Moreover, a single weapon of such incredible arcane might would shine like a beacon the first time a templar or sorcerer-king decided to detect magic within the city. Therefore the council decided that nine swords would be crafted, each containing a fragment of the enchantments necessary to oppose the powerful defilers.
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Rodney Thompson is an RPG designer at Wizards of the Coast, originally from Chattanooga, Tennessee. His credits for the Dungeons & Dragons game include Monster Manual 3, the Dark Sun Campaign Setting, Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and Monster Vault.