Murdering Writer's Block
Save My Game
by Stephen Radney-MacFarland
It's the night before the game. You have your maps and books scattered around you, and the glow of the computer monitor is the only thing lighting the room. Tomorrow the heroes of your campaign, after many hard skirmishes, will find the linchpin clue that allows them to locate the dread Guild of Shadow Assassins. There’s a problem; your grand and glorious plan has just come up against writer’s block, and in your hour of need, all that stares back at you is a blank page and a blinking cursor.
Sure, DMs are not novelists or poets, but being a DM draws on the same creative tendencies that those artists use, and like a novelist or a poet, a DM can sometimes find creativity to be elusive, not out of lack of skill or ambition, but because our brains are strangely stubborn at times and can refuse to cooperate.
About the Author
Stephen Radney-MacFarland is a game designer living large in the Seattle area. He was a developer for D&D 4th Edition, a content developer for 3rd Edition organized play, and he has taught game design for the past three years. Stephen currently works at Paizo Publishing as a designer for the Pathfinder Roleplaying Game, writes "Save My Game," and works on the occasional D&D product. He also runs more games than his wife would prefer.