At D&D Experience this past month and on the official forums, a number of questions regarding Living Forgotten Realms play kept popping up. This FAQ should address some of those questions. When the next iteration of the RPGA Character Creation Guide is available, this information will be integrated into that document.
Q. I heard that there are new power cards in the Player's Handbook Heroes miniatures product. Are these powers legal for play?
A. Yes, the powers found in the Player's Handbook Heroes sets are legal for RPGA play on the date of the product's release (April 21).
Q. The gnome receives a full racial write-up in Player's Handbook 2. I have the Gnome Wanderer creation card on my character, which allows my gnome PC to use the rules in the Monster Manual for my race. What happens when Player's Handbook 2 releases?
A. On March 17, when Player's Handbook 2 releases, all characters that have been using the Gnome Wanderer card must remove that card from their stack. Use the gnome racial write-up presented in Player's Handbook 2, making any needed changes to the character based on that write-up. Note that in order to take the gnome racial feats, you must retrain out other feats when you level up (one feat per level gained). You can fill your now empty card slot with any other legal Rewards card.
Q. The shadar-kai gets its write-up in Dragon Magazine. Will the same procedure apply to it as the gnome?
Veteran's armor changed significantly in the recent update. Is there any way I can get rid of it without just selling it for 20% of its value?
Veteran's armor (from Adventurer's Vault) changed very significantly in a recent update to the rules. For this magic item only, you may remove it from your list of found items and select another found item you have access to of equal or lesser value to the suit of veteran's armor you selected. For example, if you selected +1 veteran's armor (2nd-level magic item), you could remove it and take any other accessible 1st- or 2nd-level magic item. Since the adventures with veteran's armor have been updated, you may only exercise this option if you played an adventure with veteran's armor prior to February 1, 2009.
Q. Are the preview classes presented in Dragon Magazine playable in the RPGA?
A. As stated in the RPGA Character Creation Guide, playable classes must appear in the compiled issue of Dragon Magazine in order to be legal for RPGA play. If the class is not in the compiled issue, feel free to give it a test drive in your home games, but it's not legal for RPGA play until its rules source is released. Of course, if it is in the compiled issue of Dragon Magazine released at the end of each month, you can go ahead and start playing the class at that time.
New Living Forgotten Realms Adventures Releasing This Month
Check out the latest adventure offerings from the RPGA!
February 4, 2009
MOON1-3 Black Gold
Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown substance. A visitor from a far-away land now asks you to help him find more of it and is willing to pay top price for your effort. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
February 11, 2009
IMPI1-3 Lost Souls
Even in a place like Impiltur, not all are corrupt. Some bright souls still strive to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind? A Living Forgotten Realms adventure set in Impiltur for characters levels 7-10.
CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren't pleased. The evidence indicates that it's an inside job … deep inside. Adventurers are needed to go into the mines and find out who (or what) is sabotaging the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.
February 18, 2009
WATE1-3 The Woolmen's Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
February 25, 2009
AKAN1-3 Property for Sale
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanul for characters levels 7-10.
See you next month!
About the Author
Originally thought to have been raised from a humble Midwestern family, Chris Tulach actually fell to Earth in a meteorite-shaped capsule flung from a planet far outside our galaxy. While under the yellow rays of Sol, Chris’s nerdity far surpasses that of any normal human. Using this precious gift only for good, he has become the RPGA Content Designer, responsible for the development and deployment of Dungeons & Dragons organized play programs.