By Robert J. Schwalb
Gnomes are a diminutive and inoffensive people, generally lacking the aggression and brutality found in other races. For this reason, many prefer the isolation and safety afforded by their sylvan homes. The world can be a friendless place filled with hideous monsters and wicked people, yet it is also a place of wonder and beauty. The latter fact is what lures gnomes to an adventurer’s life far from their homes and draws them onward to strange lands. Despite their caution, gnomes are also cunning and clever. They find solutions to the thorniest problems in unconventional ways. Gnomes almost never seek glory, but are content to let others enjoy their success, especially if the gnome’s contributions are overlooked.
Lacking both size and strength, the gnomes stood little chance when fighting against their oppressors, the fomorians. What the gnomes did have in abundance was cunning. They quickly learned their captors’ patterns, their vulnerabilities, their goals and fears. Then they found ways to exploit that knowledge, first to make their captors’ lives miserable and then to throw off their servitude entirely.
Want to view the complete article? Subscribe to D&D Insider.
Your D&DI subscription includes...
|D&D Character Builder
|D&D Adventure Tools
About the Author
Robert J. Schwalb is an award-winning game designer whose work can be found in numerous roleplaying sourcebooks and accessories. His most recent work can be found in the Dark Sun Campaign Setting, Dark Sun Creature Catalog, Monster Manual 3, and Player’s Handbook 3. Robert lives in Tennessee. Find Robert on the web at www.robertjschwalb.com.