Psionics Beyond Civilization

Psionic Traditions, Part 2
By Robert J. Schwalb
Beyond civilization’s bounds stretch untamed wilds haunted by monsters and horrors beyond description. Yet here and there, in tiny pockets, communities huddle. Some take refuge in the Underdark, while others make their homes in treetop villages. They might not have the same amenities a city can provide, but they have the same determination to survive.
Many roads can lead to psionic mastery and each has its apologists. Civilized people believe they have the truth about psionic magic and raise grand edifices to their mastery, but they are not alone in psionic magic’s use. People beyond the grand academies, sheltering in the unforgiving wilderness or in fantastical realms beyond the natural world, can learn and wield psionic power in their own ways, and they can come to their understanding through unconventional means.
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About the Author
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in Player’s Handbook 3, Martial Power 2, and Draconomicon 2: Metallic Dragons. In addition, he’s a regular contributor to both Dragon and Dungeon magazines. Robert lives, works, and will probably die in Tennessee.