Underhanded and Overconfident
By Ari Marmell
A scoundrel is a personality type—a way of playing the character, not a specific class. It’s easy to equate the rogue with the scoundrel instinctively, and indeed the rogue is one of the classes best suited to that archetype—but it’s far from the only one. Bards, warlocks, warlords (yes, warlords), and wizards make fantastic scoundrels, but you can play any class as such. This article offers advice on how to roleplay various aspects of the scoundrel and provides new mechanical tools (including two new paragon paths) for doing so.
It’s one of the most prevalent archetypes in fiction—not just fantasy, but sci-fi, adventure, thriller, almost anything you can think of. And why not? Who doesn’t love that character? He or she is a fast-talker, whose mouth gets this character out of trouble about as often as it gets him or her into it. He or she is a risk-taker, sometimes for gain, sometimes for a cause, sometimes just for fun. He or she is dishonest but has a hidden core of morality. Or maybe he doesn’t. You can never really tell . . .
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About the Author
Ari Marmell was born in New York, moved to Houston when he was a year old, moved to Austin when he was 27, but has spent most of his life living in other worlds through a combination of writing and roleplaying games. He has been writing more or less constantly for the last dozen years, though he has only been paid for it the past five. He is the author of multiple roleplaying game supplements including work on Dungeons & Dragons. Ari lives in Austin with his wife George and two cats. Visit him online at his Dungeons & Dragons blog page, at his website, on Twitter, or at his Facebook fan page.