by Robert J. Schwalb
The planes are a source of power for heroes and villains of all levels and backgrounds. But some lucky few find a way to tap into the epic, fundamental energies at work in the planes, and become their masters. With "Masters of the Planes," you can rule as a primordial lord of storms or a prince of Hell, among other equally potent options. Choose your destiny among the planes, and change your fate.
From liquid lightning geysers erupting in the shifting fields of elemental earth to the brilliant radiance bathing Mount Celestia and its immortal inhabitants, to Sigil’s twisting streets and countless doorways, to the stinking bog surrounding Gloomwrought in the Shadowfell, the planes are home to staggering vistas, astonishing beauty, and unhinging hideousness. Most mortals find the planes beyond their reach, making them places of legend or myth, but for adventurers, a journey into the Feywild or Shadowfell is just a portal trip away, and those with the courage to step beyond the bounds of their reality find wonders aplenty, evil beyond description, and adventure enough to consume a lifetime.
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About the Author
Robert J. Schwalb has contributed design to such books as the FORGOTTEN REALMS Player’s Guide, Draconomicon I: Chromatic Dragons, Manual of the Planes, P2: Demon Queen’s Enclave, Martial Power, Player’s Handbook 2, EBERRON Campaign Guide, EBERRON Player’s Guide, Divine Power, as well as numerous articles for D&D Insider. Robert lives in Tennessee.