Many schools of magic exist, each with their own philosophies and aesthetics. Illusionists alternate between subtle trickery and outrageous distractions. Necromancers are grim creatures more at home under the light of a gibbous moon than the noonday sun. Evokers are aggressive, forceful wizards, more akin to a conquering general than a detached scholar. Of all these wizards, none have quite the reputation of a pyromancer.
I have unearthed vast tomes of ancient knowledge. I have delved deep into the depths of the earth and encountered creatures far beyond mortal ken. I have uncovered lost treasures of forgotten empires. And I have burned them all. I have burned them all for the greater glory of the unquenchable fire.
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About the Author
Mike Mearls is the Group Manager for the Dungeons & Dragons roleplaying game. His recent credits include Player’s Handbook 3, Hammerfast, and Monster Manual 3.