By Robert J. Schwalb
The spells one artificer learns might be similar to those mastered by another, but the differences in technique vary based on culture and heritage. How an artificer learned his or her craft often influences the essential characteristics common to artificers. As a result, the following new feats showcase how cultural knowledge and tradition might modify how an artificer approaches the magical techniques he or she masters.
Artificers are as much artists as they are technicians. They see through gifted eyes, perceiving loosed magical energies flowing around them, and with practiced skill they pluck the loosed bits of metamagic to form it into useful objects and enhancements, layering eldritch power onto their allies’ weapons, armor, and other gear to augment their natural talents.
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About the Author
Robert J. Schwalb is an award-winning game designer whose work can be found in numerous roleplaying sourcebooks and accessories. His most recent work can be found in the forthcoming Dark Sun Campaign Setting and Dark Sun Creature Catalog, Monster Manual 3, and Player’s Handbook 3. Robert lives in Tennessee.