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Making Race Count, Part 3D&D Insider Article
Matt Sernett and Robert J. Schwalb

T he first “Making Race Count” article presented utility powers designed for dwarves, half- elves, halflings, and humans as a way to reinforce how important racial choice can be when creating a new adventurer. The second article offered utility powers for drow, eladrin, and elves. This article presents new options for other races. Dragonborn gain racial utility powers to accentuate their battle prowess and intimidating personae. Half-orcs can tap more fully into their brutish heritage. Tieflings can explore their infernal heritage and its benefits. Each racial utility power helps you to realize your race’s culture and identity, allowing you to further characterize your adventurer beyond class and paragon path and become an exemplar of your people.

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