ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
How often do warlocks regain their spell slots? Per short rest or per long rest?
Warlocks regain their limited pool of spell slots each time they complete a short rest. However, warlocks can also cast some spells at-will thanks to their invocations. At higher levels (11+), warlocks also gain access to some high-level spells that they can cast only once per day. This different spellcasting technique is designed to reinforce the fact that warlocks are unlike other spellcasters in that they derive power from a bond with a powerful extraplanar force, and that warlocks circumvent the normal spellcasting process thanks to their eldritch knowledge.
Are warlock patrons specific named entities or more generic categories?
Just as we do with domains for the cleric, which can represent a wide variety of deities, each warlock patron could represent a number of different specific beings within a certain category. For example, we have a fiendish patron subclass, which could cover any number of devils or archdevils, so your pact could be with anyone from a pit fiend all the way up to Asmodeus himself.
What kind of mechanical effect does the choice of patron have on the warlock?
As mentioned above, your patron is like a domain, in that it’s a single choice you make that informs multiple class features later on. Each patron grants you certain class features that give you the ability to do things inspired by that patron’s flavor; the fiendish patron mentioned above provides class features that reward you for defeating your enemies and that give you a devil’s own luck. Additionally, each patron includes a short list of spells that are not on the warlock’s base spell list, but that the warlock can learn from that patron. This helps reinforce the fact that the patron is the giver of secret knowledge, since the warlock can learn those spells only from that patron.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to email@example.com. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.