ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
If there are saves to maintain concentration after taking damage, will they be Constitution saves or caster stat saves?
It will be a Constitution saving throw, and currently no spellcasting class has Constitution as its magic ability.
If a character’s Constitution modifier goes up or down, are maximum hit points affected?
Yes, on both accounts, though there is currently no way in the rules for your ability scores to decrease, so the latter would occur only if a Dungeon Master ruled that it was the best way to represent something that happened in the game. The rules are currently silent on this issue, but we plan to reinforce that when your Constitution modifier increases by 1 (for example, as a result of gaining a level that grants an ability score increase), you gain 1 hit point for each of your levels.
What is the status of positional advantage (flanking, proximity to prone target, ranged attacks in melee, ranged attacks against targets near allies, high/low ground, etc.) in the rules development?
I’ll tackle all of these things separately:
Flanking: This isn’t in the core rules of the game since flanking relies far too heavily on a grid to be included by default. That said, flanking is a prime candidate for something that should appear in optional tactical combat rules.
Attacking Prone Targets: Right now, the rules say you have disadvantage on attacks against prone targets if you’re more than 5 feet away from the targets. It is likely that we will restore the previous text that granted you advantage on melee attacks against prone targets.
Ranged Attacks in Melee: As Mike discussed in Legends & Lore, we’re considering multiple methods of dealing with this. Though exact details are ongoing, we think it’s likely that there will be some consequence for making a ranged attack while engaged in melee. We do not intend to use opportunity attacks here because we want to keep opportunity attacks as streamlined as possible.
Ranged Attacks Against Opponents Engaged in Melee with Allies: Right now, your allies can provide cover to creatures you are attacking at range, and we think that’s enough of a penalty. If you can maneuver so that the monster is between you and your ally, great! You’ve played well.
High Ground/Low Ground: There are no plans at this time to introduce high ground or low ground as concepts in combat.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to firstname.lastname@example.org. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.