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In this episode, we find out what took place at D&D Experience, answer some of your questions (including an old favorite), and discuss the current events in gaming. So sit back, have a listen, and remember to roll those 20s!
The Current Session
Mike looks back at D&D Experience and all that took place in Fort Wayne, Indiana (aside from the advance of a truly monstrous winter storm). Aside from the gaming (including the Ashes of Athas shared-world campaign, and the Battle Interactive efforts to defend Myth Drannor), folks were able to watch a session run on the Virtual Table. Add to that, the news and announcements of several products, including the Conquest of Nerath board game, Neverwinter campaign setting, and Heroes of the Feywild sourcebook (with, as Rodney alludes, a heavy dose of fairy tales gone awry). Finally, Mike speaks to the recent announcement of three products moved off the product catalog with some further explanation.
Each podcast, we look to answer your questions! In this edition of the mailbag, readers ask for advice on running a large-scale military engagement—and the perennial question: what happens when your turn a bag of holding inside-out? As always, if you have questions of your own, send them our way at email@example.com.
Our newest segment, discussing what we’re enjoying and finding inspiration in the wide world of gaming. Starting with the new season of D&D Encounters, March of the Phantom Brigade, we look back at Ghost Tower of Iverness, and then move in to Dragon Age: Origins, Small World, and an old TSR board game, Divine Right.
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Mike Mearls is the senior manager for the D&D research and design team. He has worked on the Ravenloft board game along with a number of supplements for the D&D RPG.
Jeremy Crawford is a developer for Dungeons & Dragons at Wizards of the Coast. His design and development credits include the Rules Compendium, all the other books in the Dungeons & Dragons Essentials line, and Player’s Handbook 1–3. Jeremy cohosts the official Dungeons & Dragons podcast.
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.