Podcasts Archive | 1/12/2009
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Mailbag (January 2009)
Mike Mearls & Jeremy Crawford

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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast. Presenting Episode 31: Mailbag.

In this episode, hosts Mike Mearls and Jeremy Crawford answer your questions about the game (a continuation from Episode 29), put forward by producer Bart Carroll. It’s time for more tips, tricks and inside information to make your campaigns as great as possible!

Now, let's get to the questions!

Ben asks, "When you run skill challenges in a game, how do you make the players aware that the challenge has started?"

Matthias asks, "What was the reason for the update to lower skill challenge DCs?"

Esper asks, "What exactly is a healing surge? I understand what a healing surge is mechanically, but what is a wizard for example doing exactly to accomplish all of this supposed healing after a seemingly devastating attack?"

Andrew asks, "Please put to rest how the sleep spell is intended to work. I have been ruling that it is a forced natural sleep but which one can be awoken from by the same means as natural sleep."

J David asks, "What will be the next controller class?"

Matthew asks, "Are there any plans for future classes based around the creation, summoning, or raising of minions?"

Kensan asks, "What kinds of rules and essays can we expect in the DMG2?"

Shadow Elf asks, "Is there going to be a necromancer class?"

Alexa asks, "If a character falls prone on his turn, can another party member pick him up such that he would no longer be considered prone?"

Chris asks, "When will firearms be shown in 4E? What level of technology would they take?"

Antonio asks, "Can use a candle to light someone on fire?"

Mark asks, "How long before we get another Penny Arcade/PvP podcast?"

Cody asks, "Will you ever post a broken build (feat, etc.) as a demonstration of needed design/development?"

Ben asks, "What is the best way to kill a ranger?"

Robert asks, "I am running a game where the PCs are wrongfully accused convicts on the run. What would you suggest to keep my game interesting?"

Andrew asks, "What are some good steps to become a professional game designer?"

J.L asks, "What recommendations do you have for freelance article submissions for Dragon and Dungeon Magazines?"

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

Jeremy Crawford is an editor at Wizards of the Coast, who does editing, development, and design for Dungeons & Dragons. His recent credits include the Player's Handbook, Player's Handbook 2, Martial Power, and Divine Power.

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