Like a cancer in the earth, spawn of Kyuss rise from the depths to spread suffering and anguish across the land. Driven by their maker’s obscene will, they infect the living and the dead with bright green worms that bend creatures to the will of Kyuss, the Worm that Walks. In frightened whispers, seers prophesize the presence of the spawn as heralding the Age of Worms, the world’s apocalyptic end.
In today's Monster Manual 3 featured creature, Spawn of Kyuss come from the insane fools who heeded Kyuss’s diseased vision when he was mortal. After Kyuss slew them to fuel his apotheosis, the worms of his new body spread to their bloated corpses, awakening the creatures to undeath. These grim messengers then became carriers of Kyuss’s dark desires and added new victims to their numbers.
Religion DC 23: The Leprous Chronicles tell of the Age of Worms and the final days before squirming legions annihilate the living. Scribed by the prophet Corbius, who dwelled in seclusion on the Island of Fear, the legend holds that the world will be devoured by an endless hunger, and all that now lives shall be dead and yet walk the world in twisted, writhing forms. Corbius claimed to have witnessed apocalyptic events revealed to him by a dark angel from the endless heavens. One figure dominates his ravings: Kyuss.
If the portents are right, an endless swarm of Kyuss’s undead will overrun the strongholds of the living, casting the world into an endless night. Who can say what kingdoms might have already fallen on the borders of the known world? The Age of Worms could already be near.
Son of Kyuss
Even when a host is destroyed, Kyuss’s worms tend to escape by burrowing into the earth or clinging to their enemies’ clothing. When the worms find a new carcass, they plunge into the corpse and infuse it with terrible power. After a few moments, a new son of Kyuss is born.
Son of Kyuss
Level 13 Brute
Medium natural animate (undead)
HP 158; Bloodied 79 Initiative +7
AC 25, Fortitude 25, Reflex 23, Will 24 Perception +6
Speed 5 Darkvision
Immune disease, fear, poison; Resist 15 necrotic;
Vulnerable 5 fire, 5 radiant
Living creatures within the aura take a –2 penalty to attack rolls against the son of Kyuss.
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d10 + 10 damage, and the target is exposed to touch of Kyuss.
Attack: Close burst 1 (one living enemy in burst); +16 vs. Fortitude
Hit: The target takes ongoing 10 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss.
First Failed Saving Throw: The ongoing damage increases to 15.
Second Failed Saving Throw: The target is stunned, and the ongoing damage increases to 20 (save ends both).
Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the son of Kyuss’s next turn. The wretch must be destroyed before the creature can be raised.
Str 21 (+11)
Dex 13 (+7)
Wis 11 (+6)
Con 18 (+10)
Int 6 (+4)
Cha 18 (+10)
Alignment chaotic evil
Sons of Kyuss in Combat
Sons of Kyuss stumble forth from the wild’s darkness and descend on isolated villages, where they drift from hovel to hovel, bestowing Kyuss’s gift upon young and old, living and dead. Many mistake their single-minded purpose for mindlessness. A glimpse into the wriggling eye sockets of a son of Kyuss gives an impression of chilling and intelligent malignity.
Next week: Over the ages, a few spells of epic magnitude have reverberated throughout history. Spells that provide enough power to slay gods, bind primordials, annihilate empires, and create astral dominions leave behind some of their essence.