Martial Power 2 Excerpts: Feats
In today's
Martial Power 2 preview, we look at the new feats for your martial hero, at both the heroic and paragon tiers!
Feats provide you with hundreds of options for customizing your character, allowing you to build almost any martial hero you can imagine.
You must meet a feat’s prerequisites, if any, to select the feat. If you ever lose a prerequisite for a feat (for example, you use the retraining rules to replace training in a required skill with training in a different skill), you can’t use that feat until you meet the prerequisites again. A feat that has a class as a prerequisite is available either to characters of that class or to characters who have chosen a multiclass feat associated with that class.
Heroic Tier Feats
|
Any Class
|
Other Prerequisites
|
Benefit
|
| Ambush Tactics |
— |
1d6 extra damage against enemy that has not yet acted |
| Armored Endurance Training |
— |
No armor penalty to Strength and Constitution skills |
| Armored Swiftness Training |
— |
No armor penalty to Dexterity skills |
| Barreling Charge |
— |
Charge to adjacent square with reach weapon |
| Crushing Mace |
— |
+2 damage with basic attacks using mace |
| Dragonborn Channeling |
Dragonborn |
Expend dragon breath for extra damage on a hit |
| Draw First Blood |
— |
Undamaged enemy takes extra damage |
| Formation Fighting |
— |
Bonus to opportunity attacks when allies near an enemy |
| Gnome Weapon Training |
Gnome |
Proficiency and damage bonus with hammers and picks |
| Infernal Might |
Tiefling |
Extra damage with infernal wrath |
| Martial Adaptation |
— |
Swap daily power after extended rest |
| Martial Dilettante |
Half-elf |
Use Dilettante power twice per encounter |
| Martial Flexibility |
— |
Swap martial utility power after extended rest |
| Martial Ploy |
— |
Ally rolls twice on attack if you use aid another |
| Martial Readiness |
— |
Swap martial at-will attack power after extended rest |
| Martial Versatility |
— |
Swap martial encounter attack power after extended rest |
| Nimble Dodge |
Halfling |
Second chance gives –5 penalty and enemy can’t crit |
| Overrun Critical |
— |
Critical hit on charge pushes enemy and knocks it prone |
| Practiced Prodigy |
Practiced Study |
Learn two martial practices, add more as you gain levels |
| Practiced Study |
— |
Learn and use martial practices |
| Precision Throw |
— |
Use Dexterity for ranged basic attacks with thrown weapons |
| Redoubled Efforts |
— |
Gain +2 attack instead of bonus to defenses after second wind |
| Resilience of Stone |
Dwarf |
Use second wind as immediate interrupt when damaged |
| Rumbling Earthshock |
Genasi, earthshock |
Deal extra damage with earthshock |
Paragon Tier Feats
|
Any Class
|
Other Prerequisites
|
Benefit
|
| Avalanche Reaver |
Goliath |
Push target of charge 1 square, shift into vacated square |
| Deceptive Staff |
— |
Gain combat advantage after you miss with a staff |
| Deft Blade |
— |
Basic attack with light blade targets AC or Reflex |
| Dwarven Recovery |
Dwarf |
+5 to saving throws after second wind |
| Hammer Shock |
Trained in Intimidate |
Melee basic attack with hammer gains rattling keyword |
| Impaling Spear |
— |
Melee basic attack with spear targets Reflex |
| Lashing Flail |
— |
Melee basic attack with flail slides creature |
| Martial Accuracy |
Elf |
Roll twice when using elven accuracy on exploit |
| Piercing Pick |
— |
Melee basic attack with pick targets AC or Fortitude |
| Punishing Axe |
— |
Treat rolls of 1 or 2 on critical hit and high crit dice as 3s |
| Rapid Practice |
Practiced Study |
Perform martial practices in half the time |
| Wicked Blade |
— |
Basic attack with heavy blade gains high crit property |
Fighter Paragon Tier Feats
|
Fighter Feat
|
Other Prerequisites
|
Benefit
|
| Clobbering Brawler |
Brawler Style |
Daze when unarmed attack crits |
| Crushing Pin |
Brawler Style |
Deal damage when enemy fails to escape your grab |
| Reliable Persistence |
— |
+4 to attack same target after reliable exploit misses |
| Striking Resurgence |
— |
Trade second wind bonuses to make a melee basic attack |
| Tactical Superiority |
Combat Superiority |
Slow marked enemy hit by opportunity attack |
Ranger Paragon Tier Feats
|
Ranger Feat
|
Other Prerequisites
|
Benefit
|
| Bestial Death Strike |
Beast Mastery (boar or lizard) |
Beast companion gains +1 attack while bloodied, attacks when reduced to 0 hit points |
| Elusive Movement |
— |
+1 AC and Reflex if you moved at least 3 squares |
| Fearsome Assault |
Half-orc |
Use furious assault on two targets at once |
| Gliding Beast |
Beast Mastery (cat or raptor) |
Beast companion can shift after it hits |
| Poisonous Beast |
Beast Mastery (serpent or spider) |
Beast companion deals ongoing 5 poison damage on a hit |
| Rampaging Beast |
Beast Mastery (bear or wolf) |
Beast companion pushes creature on a hit |
| Retreat Technique |
— |
No opportunity attack when moving away from enemy you hit |
Rogue Paragon Tier Feats
|
Rogue Feat
|
Other Prerequisites
|
Benefit
|
| Brutal Bludgeon |
— |
Clubs and maces gain brutal 1 property |
| Combat Opportunist |
— |
Ally’s opportunity attack grants combat advantage to you |
| Disheartening Ambush |
Sneak Attack |
Forgo one Sneak Attack die to give your attack the rattling keyword |
| Dragon Breath Scoundrel |
Dragonborn, Sneak Attack |
Sneak Attack creatures hit with dragon breath |
| Elusive Movement |
— |
+1 AC and Reflex if you moved at least 3 squares |
| Expert Sneak |
— |
Gain combat advantage against enemies with some conditions |
| Sneaky Gnome |
Gnome, Sneak Attack |
Sneak Attack while invisible does not end invisibility |
| Sneaky Opportunity |
— |
Deal extra damage with light blade on opportunity attack |
| Unerring Ambush |
First Strike |
In first round, roll two attack rolls against enemy that has not yet acted |
Warlord Paragon Tier Feats
|
Warlord Feat
|
Other Prerequisites
|
Benefit
|
| Agile Command |
Int 15, Skirmishing Presence |
Adjacent allies gain +2 AC against opportunity attacks |
| Commander’s Memory |
Deva |
Use memory of a thousand lifetimes on ally’s roll |
| Cragborn Courage |
Con 13, goliath, inspiring word |
Inspiring word heals extra hit points equal to Constitution modifier |
| Dragon Breath Tactician |
Int 13, dragonborn |
Slide ally out of burst of your dragon breath |
| Fading Forces |
Gnome |
Use fade away on self and ally when ally takes damage |
| Feyborn Stratagem |
Gnome |
Allies have combat advantage against some enemies |
| Feywild Flanker |
Eladrin |
One enemy you teleport next to grants combat advantage |
| Fight On |
Inspiring word encounter power |
Gain one additional use of inspiring word as encounter power |
| Improved Battlefront Shift |
Battlefront Leader |
Target one additional character with battlefront shift |
| Insightful Preparation |
— |
Allies gain +1 attack against enemies that have not yet acted |
Excerpt Schedule