Excerpts: Primal Power Feats
In today's
Primal Power preview, we present new feats for all characters and of course for primal heroes as well!
New Feats
The feats presented here are tailored for primal characters, although a few of them can be used by characters who use any power source.
You must meet a feat’s prerequisites, if any, to take the feat. If you ever lose a prerequisite for a feat, you can’t use the feat until you meet the prerequisite again. A feat that has a class as a prerequisite is available only to members of that class, including characters who have joined the class through a class-specific multiclass feat.
Heroic Tier Feats
|
Any Class
|
Prerequisites
|
Benefit
|
| Audacious Crow |
— |
+2 to Thievery checks; increase by 1 for each ally with feat |
| Bloodied Spear |
— |
+1 to attack and damage with opportunity attacks; increase by 1 for each ally with feat |
| Courageous Heart |
— |
+2 to saving throws against charm or fear; increase by 1 for each ally with feat |
| Enduring Mountain |
— |
Regain 2 additional hp with healing surge; increase by 1 for each ally with feat |
| Fearsome Host |
— |
+2 to Intimidate checks; increase by 1 for each ally with feat |
| Four Winds |
— |
+2 to Athletics checks; increase by 1 for each ally with feat |
| Herbalist |
Trained in Dungeoneering or Nature, trained in Heal |
+5 to Heal checks for disease; gain Brew Potion ritual |
| Inner Compass |
Trained in Dungeoneering or Nature |
Roll twice for Dungeoneering and Nature checks in natural environment |
| Midnight Stalker |
— |
+2 to Stealth checks; increase by 1 for each ally with feat |
| Swift Jaguar |
— |
+2 to initiative; increase by 1 for each ally with feat |
| Watchful Owl |
— |
+2 to Perception checks; increase by 1 for each ally with feat |
| Wild Sage |
Trained in Nature |
+5 to Nature knowledge and monster knowledge checks to identify natural creatures, and gain a ritual |
|
Any Primal Class
|
Other Prerequisites
|
Benefit
|
| Animal Empathy |
Trained in Nature |
+2 to Nature checks, and substitute Nature for Insight when dealing with beasts |
| Deep Sage |
Trained in Dungeoneering |
+5 to Dungeoneering knowledge and aberrant creature monster knowledge checks, and gain fluency in Deep Speech |
| Eyes of the Spirits |
Elf |
Allies affected by Group Awareness ignore –2 concealment penalty |
| Feral Fey Step |
Eladrin |
Use fey step again the first time you’re bloodied |
| Focus the Spirits’ Lives |
Deva |
Roll d10 instead of d6 for memory of a thousand lifetimes on some rolls |
| Half-Elf Spirit Speaker |
Half-elf |
+1 to all defenses for you and allies when you’re first bloodied; +1 to Insight and Nature for allies |
| Hide Armor Expertise |
Con 15, proficiency with hide armor |
Substitute Con modifier for Dex or Int to determine AC |
| Human Nature Lore |
Human |
Roll twice for Endurance or Nature checks |
| Longtooth Spirit Shifter |
Longtooth shifter |
Longtooth shifting regeneration increases by 2 |
| Manifest Healing |
Genasi |
Gain 5 temporary hp when you use a racial power |
| Markings of the Elements |
Goliath |
Give up resistance to all damage from stone’s endurance to gain resist 5 to chosen damage type |
| Markings of the Predator |
Goliath |
+1 to all defenses when you bloody a creature |
| Primal Halfling Counterattack |
Halfling |
+4 to damage against target of second chance |
| Primal Resilience |
Half-orc |
Increase temporary hp from Half-Orc Resilience |
| Razorclaw Spirit Shifter |
Razorclaw shifter |
Shift 1 when damaged by attack against AC or Reflex while using razorclaw shifting |
| Reckless Charge |
— |
–2 to AC for +1 to attack while charging |
| Rites of Spirits’ Blood |
Tiefling |
+2 to attack roll with Bloodhunt and infernal wrath |
| Skins of the Slain |
Proficiency with hide armor |
Gain bonus to Intimidate checks equal to hide armor’s enhancement bonus |
| Spider’s Swiftness |
Drow |
+1 to speed, or +2 when affected by polymorph or rage power |
| Spirits of Stealth |
Gnome |
+3 damage against bloodied creatures while you’re hidden |
| Spirits of Stone |
Dwarf |
+2 to next attack roll when you use second wind |
| Spirits of the Primal Dragons |
Dragonborn |
Deal 1d8 extra damage of same type as dragon breath after becoming bloodied |
| Staggering Smash |
— |
Push target 1 when you daze or stun it with primal power |
| Stone Step Spirits |
Dwarf |
Ignore 1 square of difficult terrain when you move, or all difficult terrain when you charge |
Paragon Tier Feats
|
Any Primal Class
|
Other Prerequisites
|
Benefit
|
| Thundering Bull Rush |
— |
Target 2 creatures with bull rush and choose space you shift into |
| Two-Handed Grasp |
— |
Wield a versatile spear in two hands to gain high crit |
Epic Tier Feats
|
Any Primal Class
|
Other Prerequisites
|
Benefit
|
| Second Skin |
Con 17, proficiency with hide armor |
+2 to AC with hide armor, reduce check penalty by 1, and +1 to attack with primal fear powers |
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