Excerpts: Divine Power Virtuous Paladin
In today's Divine Power preview, we present a new build for paladins -- the tower of faith, the Virtuous Paladin!
My good blade carves the casques of men,
My tough lance thrusteth sure,
My strength is as the strength of ten,
Because my heart is pure.
—Tennyson, "Sir Galahad"
A living rampart of steel and courage, you stand against all enemies. You anchor the front line of the adventuring party, first to throw yourself in harm’s way. With bold challenges, you defy the most fearsome of enemies and force them to reckon with you. Your place is in the middle of the fray, testing your mettle in hand-to-hand combat.
Different deities have varying expectations of their paladins. Some deities favor those who excel in shielding their comrades from harm, while others demand vengeance from their champions. But you might instead be an ardent paladin, one who sacrifices your own defense and even your health for greater offensive power. Or you are a virtuous paladin, a warrior of pure heart who can withstand the wiles and blights of your gods’ enemies. You might follow one of these paths exclusively, or you might forge a course of your own.
The avenging paladin and the protecting paladin are described in the Player’s Handbook. Divine Power introduces two paladin builds: the ardent paladin, who specializes in offense, and the virtuous paladin, who focuses on resisting harmful effects.
You are a tower of faith; enchantments and dreadful powers wielded by your foes can find little purchase in your devoted heart. Like the protecting paladin, you shield your companions, but you do so while protecting yourself so that you can stay in the fight. No matter how your enemies attack you, you excel at resisting conditions that would impede others. As a warrior of exceptional piety, you also make more use of your holy symbol than other paladins do. You have several options for engaging enemies at range, so that even foes beyond your weapon’s reach cannot escape your challenge.
Your highest ability score should be Charisma. Choose Wisdom for your second-best score, since a good Wisdom enhances the effects of many of your powers. Strength should be your third-best score. First choose powers that let you make extra saving throws or use healing surges, then powers that bolster your allies or deal high damage. You should wield a shield and a one-handed weapon, since having high defenses is a goal of this build.
Suggested Class Feature:
Suggested Feat: Virtuous Recovery
Suggested Skills: Endurance, Heal, Insight, Religion
Suggested At-Will Powers: bolstering strike, virtuous strike*
Suggested Encounter Power: valorous smite*
Suggested Daily Power: majestic halo*
*New option presented in Divine Power
Your gentle touch removes affliction.
Daily (Special) Divine
Minor Action Melee
Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
Level 1 Daily Prayers
Paladin Attack 1
You shine with divine radiance that sears your enemies as you attack and commands their respect.
Daily Divine, Radiant, Weapon
Standard Action Melee
Charisma vs. AC
Hit: 3(W) + Charisma modifier radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
Level 22 Utility Prayers
Failure Is No Option
Paladin Utility 22
Your battle cry renews the determination of flagging allies.
Daily Divine, Healing, Teleportation
Standard Action Close
Each ally in burst
Effect: You teleport each target a number of squares equal to your Charisma modifier. The target must end this movement adjacent to an enemy. The target then regains hit points equal to 15 + your Charisma modifier.
Level 29 Daily Prayers
Name of Awe
Paladin Attack 29
You utter an ancient name of such power that your enemies are rooted to the spot, unable to escape.
Daily Divine, Implement, Thunder
Standard Action Close
Each enemy in blastAttack:
Charisma vs. Fortitude
Hit: 5d8 + Charisma modifier thunder damage, and the target is immobilized and weakened (save ends both).
Miss: Half damage, and the target is slowed (save ends).
Effect: Each target is subject to your divine sanction until the end of your next turn.