hen I first sat down to start writing about the City of Splendors, I had a vision—a vision I called “CSI: Waterdeep.” Forensic Rituals and alchemical labwork made necessary by the city’s protection from tracking spells . . . a Faerûnian cop drama at its finest as signal flare spells alerted players to the next scene of the crime. It was such a pretty idea but it was not meant to be.