Power (Daily

Conjuration): Standard Action. Use this bag to conjure a minion (see below for statistics). Roll a d8 to determine which creature is produced and modify its statistics accordingly:
1. Flea.
Tricks: Although difficult to see, the flea will walk to the nearest random observer, effortlessly lift them into the air, juggle them, then gently set them back on the ground.
2. Mouse; this creature appears on a small, toy motorcycle.
Tricks: The mouse can perform relatively amazing feats (relative to its size) of jumps, wheelies, stoppies, and other motorcycle stunts.
3. Dog (Scottish Deerhound); just look at this awesome dog. Just look at it.
Tricks: Aside from its incomparable pedigree, pose, and disposition, the dog will walk alongside its controller without failure, patiently subjecting itself to all observers’ scrutiny and examination.
4. Cat.
Tricks: Cats do not perform tricks. Move along.
5. Bear; this creature appears on a large circus ball, and wears a fez.
Tricks: Going by the name Oso de la Fez, the bear confines his act to balancing atop his magic circus ball, rolling up to various observers, and tipping his hat to them. Note: The bear will continue to keep its hat tipped until a small coin or other suitable tip is placed inside. It is strongly advised to do so.
6. Dolphin.
Tricks: Amazing aerial leaps, balancing on the water atop its fluke, and vigorous nodding of its head. Note: If summoned without being near a suitably large body of water, the dolphin’s performance suffers noticeably.
7. Elephant; this creature appears alongside an easel and canvas.
Tricks: The elephant will draw the portrait of a random observer, usually as an exaggerated (and fairly insulting) caricature.
8. Tarrasque.
Tricks: The tarrasque immediately sets about destroying everything in its path, attacking all observers and its controller alike, without pity or remorse. It’s a tarrasque, what kind of tricks did you expect?