Monster
Mayhem
(August)
The Monster
Manual offers hundreds of new and classic monsters for the new edition
of D&D. However, Brand Manager Ryan Dancey says that the one
he thinks players will find most exciting isnt even a monster at
all. Technically.
"It's
a template," he explains. "Templates are one of
the coolest aspects of 3rd Edition D&D, by far. The idea is
that certain types of creatures that have been designated as monsters
in previous editions of the game really aren't monsters at all. Instead,
they're effects, abilities, and other alterations laid on top
of another creature. There are a lot of templates in the new Monster
Manual, and the one I think people are going to get the most excitement
out of is the half-dragon.
"There's
been this little secret in the heart of the D&D game for many
years. A group of the most powerful creatures in the game (the dragons)
have the ability to polymorph -- either into human form, or essentially
at will into any form. This allows the dragons to walk among the people
of the land undetected. And some dragons, like the old Greek gods, are
a randy lot indeed!
"The
result is a very small percentage of the population who have a direct
ancestor of the genus draco, and along with that odd heritage,
a variety of special abilities and unique roleplaying opportunities. The
half-dragon template is designed to be overlaid on one of the common adventuring
races, though it could be added to just about any creature. As the half-dragon
ages (and gains experience), he or she can develop certain draconic abilities.
In a sense, half-dragons are multiclassed characters, being partly half-dragon
and partly whatever other classes the character has acquired."

Half-Dragon
Dragons
magical nature allows them to crossbreed with virtually any creature.
This usually occurs while the dragon has changed its shape; it then abandons
the crossbreed young.
Half-dragon
creatures are always more formidable than their fellows, and their appearance
betrays their nature -- scales, elongated features, reptilian eyes, and
exaggerated teeth and claws. Sometimes they have wings.
Creating
a Half-Dragon
"Half-dragon"
is a template that can be added to any corporeal creature (referred
to hereafter as the "base creature"). The creatures
type becomes "dragon." It uses all the base creatures
statistics and special abilities except as noted here.
Hit Dice:
Increase by one die type, to a maximum of d12.
Speed: Half-dragons
of Large or larger size have wings and can fly at their normal speed
(average maneuverability). Smaller specimens have wings only if the
base creature does.
AC: Natural
armor improves by +4.
Damage: Half-dragons
have bite and claw attacks. If the base creature does not have these
attack forms, use the damage values in the table below. Otherwise, use
the values below or the base creatures damage, whichever is greater.
| Size |
Bite
Damage
|
Claw
Damage
|
| Fine |
1
|
|
| Diminutive |
1d2
|
1
|
| Tiny |
1d3
|
1d2
|
| Small |
1d4
|
1d3
|
| Medium-size |
1d6
|
1d4
|
| Huge |
2d6
|
2d8
|
| Large |
1d8
|
1d6
|
| Gargantuan |
2d8
|
2d6
|
| Colossal |
4d6
|
2d8
|
Special
Attacks: A half-dragon retains all the special attacks of the base
creature and also gains a breath weapon based on the dragon variety,
usable only once per day. Use all rules for dragon breath (see the "Dragon"
entry) except as specified in the table below.
| Dragon Variety
|
Breath Weapon
|
Damage
|
(DC)
|
| Black |
Line* of acid
|
6d4
|
(17)
|
| Blue |
Line of lightning
|
6d8
|
(18)
|
| Green |
Cone** of gas
|
6d6
|
(17)
|
| Red |
Cone of fire |
6d10
|
(19)
|
| White |
Cone of cold
|
3d6
|
(16)
|
| Brass |
Line of fire
|
3d6
|
(17)
|
| Bronze |
Line of lightning
|
6d6
|
(18)
|
| Copper |
Line of acid |
6d4
|
(17)
|
| Gold |
Cone of fire
|
6d10
|
(20)
|
| Silver |
Cone of cold
|
6d8
|
(18)
|
*A line is always
5 ft. high, 5 ft. wide, and 60 ft. long.
**A cone is always 30 ft. long.
Special Qualities:
A half-dragon has all the special qualities of the base creature, plus
low-light vision and darkvision with a range of 60 feet. Half-dragons
are immune to sleep and paralysis effects, and have additional immunities
based on their dragon variety.
|
Dragon
Variety
|
Immunity
|
-
|
Dragon
Variety
|
Immunity
|
| Black |
Acid |
|
Brass |
Fire |
| Blue |
Electricity |
|
Bronze |
Electricity |
| Green |
Acid |
|
Copper |
Acid |
| Red |
Fire |
|
Gold |
Fire |
| White |
Cold |
|
Silver |
Cold |
Saves: Same
as the base creature.
Abilities:
Increase from the base creature as follows: Str +8, Dex +0, Con +2,
Int +2, Wis +0, Cha +2.
Skills:
A half-dragon has 6 skill points, plus its Intelligence modifier, per
Hit Die. Treat skills from the base creatures list as class skills
and other skills as cross-class. If the creature has a class, it gains
skills for class levels normally.
Feats:
Half-dragons have one feat for every four levels or the base creatures
total of feats, whichever is greater. Half-dragons have access to, and
usually favor, the dragon feats.
Climate/Terrain:
Same as either the base creature or the dragon variety
Organization:
Same as the base creature
Challenge
Rating: Same as the base creature + 2
Treasure:
Same as the base creature
Alignment:
Same as the dragon variety
Advancement:
Same as the base creature
Half-Dragon
Characters
Half-dragons with
a Charisma of 12 or higher are often sorcerers.
Sample
Half-Dragon
Here is an example
of a red half-dragon using an ogre as the base creature.
Half-Dragon
(Red)/Half-Ogre
Large
Dragon
Hit
Dice: 4d10+12 (34 hp)
Initiative:
1 (Dex)
Speed:
30 ft., fly 30 ft. (average)
AC:
20 (1 size, 1 Dex, +9 natural, +3 hide)
Attacks:
Huge greatclub +12 melee (or bite +12 melee, 2 claws +7 melee);
or Huge longspear +2 ranged
Damage:
Huge greatclub 2d6+13; Huge longspear 2d6+13; bite 1d8+9, claw 1d6+4
Face/Reach:
5 ft. by 5 ft./10 ft.
Special
Attacks: Breath weapon
Special
Qualities: Immunities, darkvision 60 ft., low-light vision
Saves:
Fort +10, Ref +0, Will +1
Abilities:
Str 29, Dex 8, Con 17, Int 8, Wis 10, Cha 9
Skills:
Climb +12,
Listen +8, Spot +8
Feats:
Power Attack
Climate/Terrain:
Any land, aquatic, and underground
Organization:
Solitary, pair, gang (24), or band (58)
Challenge
Rating: 4
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
By character class
Half-dragon/half-ogres speak Giant, Dragon, and Common.
Combat
Half-dragon/half-ogres
use Huge two-handed (often exotic) weapons. Aggressive and temperamental,
theyre usually itching for a battle. They often lead other ogres
but fight as individuals.
Breath Weapon
(Su): Cone of fire, 30 feet, once per day; damage 6d10, Reflex half
DC 19.
Immunities: Red half-dragons are immune to fire, sleep,
and paralysis effects.

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