Monster
Mayhem
(June)
Intrepid
illustrator Sam Wood dons his safari gear and goes a-monster
huntin. His prey is familiar to veteran players, but
Sam warns that this old foe has some new tricks up its sleeve:
"Okay,
this was a really tough decision. I was tempted to mention
the revamped dragons (scary) or one of the all-new monsters
created for the new D&D, or any number of other
candidates. But in the end, I'm gonna have to go with the
orc.
"I
know what you're thinking. The orc how boring.
Which is exactly why I chose it. You see, in the new D&D,
the orc is no longer the generic, cannon-fodder, garden-variety,
couldn't-think-of-anything-else-to-throw-at-the-party monster.
Under the new rules, monsters adapt, learn skills and improve
their abilities. They spend as much time thinking about how
to get you as you do thinking about how to get them. And no
one exemplifies that like the reliable old orc, who players
will never again take for granted."

Orc
Medium-Size
Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft. (scale mail), base 30 ft.
AC: 14 (+4 scale mail)
Attacks: Greataxe +2 melee; javelin +0 ranged
Damage: Greataxe 1d12+3; javelin 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Defenses: Darkvision 60 ft., light sensitivity
Saves: Fort +2, Ref +0, Will 1
Abilities: Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha
8
Skills: Listen +4, Spot +3
Feats: Alertness
Orcs
are aggressive humanoids that raid, pillage, and battle other
creatures. They have a hatred of elves and dwarves that began
generations ago and they often kill them on sight.
Orcs
suffer a 1 penalty to attack rolls in bright sunlight
or within the radius of a daylight spell.
When
theyre not actually fighting other creatures, orcs usually
spend their time planning raids or practicing their fighting
skills. Their language varies slightly from tribe to tribe
but anyone who speaks Orc can understand them. Some orcs know
Goblin or Giant as well.
Most
orcs encountered away from their homes are warriors; the information
above is for an orc of 1st level (see "NPC Classes"
in Chapter 2: Characters of the Dungeon Masters
Guide for more about the warrior class).
Orc
Characters
An
orcs favored multiclass is Barbarian, and orc leaders
especially tend to be barbarians. Orc clerics can choose two
of the following domains: Chaos, Evil, Strength, and War (favored
weapon: spear).
Most orc spellcasters, however, are adepts (see "NPC
Classes" in Chapter 2: Characters of the Dungeon
Masters Guide). Orc adepts favor spells that deal
damage.
Half-Orcs
These
orc-human crossbreeds live in either orc or human society
(where their status varies according to local sentiment),
or in communities of their own. Half-orcs usually inherit
a good blend of their parents physical characteristics.
They are as tall as humans and a little heavier, thanks to
their musclulature. They have greenish pigmentation, sloping
foreheads, jutting jaws, prominent teeth, and coarse body
hair. Half-orcs who have lived among or near orcs have scars,
in keeping with orcish tradition.
Typical
half-orc ability scores are: Str 13, Dex 10, Con 11, Int 9,
Wis 8, Cha 8. They have 60-foot darkvision but are not sensitive
to light.

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