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Monster
Mayhem
(((Sniff, sniff.))) Do you smell garlic? Must be Ed Stark, creative Director for D&D. Seems hes been studying the 3rd Edition D&D vampire, and his report is this months installment of Monthly Monster Mayhem! I don't even have to go into great detail to talk about why the vampire is a cool monster, but I do have to express one caveat: The vampire isn't a monster; it's a template. Oh, sure, you'll be able to pick up the Monster Manual and run a vampire right out of the book, but that's not the most interesting way to go. See, the vampire is an undead creature that had to come from somewhere. Unlike the mindless zombie or skeleton, where the undead creature's past doesn't matter much (well, if it was a giant and became a zombie, I guess that would matter), the vampire is an "add-on," almost like a second class, for a creature. Using the vampire template that appears in the Monster Manual, you can "add" the vampire to virtually any other creature or character easily. What if, for example, the city's best wizard accidentally becomes a vampire? That's a much bigger problem than, say, if your torchbearer gets bit. Not only does the new vampire have all her vampiric powers and undead immunities, but she's got a whole lot of wizard spells and class abilities to boot! Now, what if that medusa becomes a vampire ... excuse me, I hear they need adventurers three kingdoms over... There are other templates in the Monster Manual--lycanthropes, liches, etc.--and they're all pretty interesting. But I'll tell you, I think the vampire is one that'll make your blood pressure rise. (Sorry, I couldn't resist.)
Medium-Size
Undead Combat Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. The Will save against this vampires charm and the Fortitude save to regain levels lost to its energy drain have a DC of 13. Magic
Items Carried: Potion of haste. |
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