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Monster Mayhem
(March)

Monster Mayhem Archive

Beholder (February)
Umber Hulk (March)
Vampire (April)
Ethereal Marauder (May)
Orc (June)
Delver (July)
Half-Dragon (Aug)
Troll (Sept)
Diamondback Viper (Oct)
Stellar Deva Celestial (Nov)
The Vrill (Nov)

Lurking in mines and caverns, the umber hulk hunts its prey. This lumbering predator yields to little, using its fearsome claws to burrow its way toward its next meal. Even impervious stone crumbles before this awesome beast. Gaze if you will upon this monstrous foe, but avoid its confusing gaze, its twitching mandibles, and of course, those relentless claws.

Remember, this is only a preview, and as with any other product under development, changes can and do occur before printing.

Umber Hulk

Large Aberration
HD: 8d8+32 (68 hp)
Initiative: +1 (Dex)
Speed: 20 ft., burrow 20 ft.
AC: 17 (–1 size, +1 Dex, +7 natural)
Attacks: 2 claws +11 melee; bite +9 melee
Damage: Claw 2d4+6; bite 2d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Confusing gaze
Special Defenses: Tremorsense
Saves: Fort +6, Ref +3, Will +6
Abilities: Str 23, Dex 13, Con 19, Int 9, Wis 11, Cha 13
Skills: Climb +17, Jump +14, Listen +11
Feats: Multiattack

Umber hulks are massive creatures dwelling deep beneath the earth. Ripping through rock and stone as though light underbrush, they rampage continuously—leaving a wake of destruction.

An umber hulk is powerfully built, looking something like a cross between a great ape and a beetle. The wedge-shaped creature stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds. Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair. A massive pair of mandibles and rows of triangular teeth dominate the low, rounded head.

Despite its great bulk, the umber hulk is an intelligent creature. When brute force won’t overcome an enemy, it is more than capable of outthinking those who assume it to be a stupid beast. Umber hulks often use their tunneling ability to create deadfalls and pits for the unwary.

©2003 Wizards of the Coast, Inc. All rights reserved.
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