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Todd
Lockwood (May)
Interview
- Credits
- Bio
As
part of Mays Personality Spotlight double feature,
we pried the paintbrush away from our very own Todd
Lockwood to get his thoughts on monks, monsters, and
other issues near and dear to his heart.
Check
out this months 3rd Edition D&D Real
Audio interview with Todd Lockwood, Jonathan Tweet,
and host Brian Mitchell. (To hear the clips you
will need Real
Player G2.)
3rd
Edition Chat (Audio)

Q: What was your reaction
when you heard that monks were coming back to Dungeons
& Dragons?
A:
I liked the idea. I hated to see something that was
integral to my experience of the game removed, so it
was good to see them coming back.
Q: Will we see an Eastern or Asian influence
on the look of D&D now that monks are back
in the game?
A: Given that many of their weapons are derived
from Asian types, and that their dress is different
from the armor of the Euro-fighter types, they were
bound to have something of an Asian influence to their
look. But we specifically made NONE of the iconic Monk
characters Asian, while also making some of the NON-Monk
characters Asian for the same reason: "Monk"
is a skill set, not a race or ethnic group. Sam and
I were very clear on that from the beginning, and were
happy to learn that the R&D guys agreed.
Q:
In much of our art, we show characters in ornate
armor or flashy robes. Was it difficult to depict the
appeal of monk characters, given their lack of eye-catching
attire?
A: Not at all. It's nice to have visual variety
in anything. Monks were a good chance to do something
different from the other stuff we were working on. With
monks, it's all about physical training and perfection,
nonrestrictive clothing, and freedom of movement. That
translates into skin and muscle. Nothing difficult about
that... :o)
Q:
Now that we're in the home stretch toward the launch
of 3rd Edition D&D, how much would you say
the look of the game has changed since the last time
we chatted (December
1999)?
A: Most of the work, on characters at least,
was done then. There have been some modifications made
to minor things, like weapons chosen for particular
character classes. That sort of thing. Since then, however,
we have been working on monsters, giving everybody a
makeover where it was needed and designing the dragons.
I can tell you, the Monster Manual is going to
rock!
Q:
Can you tell us what you're working on right now
for D&D?
A: I just finished the cover for the first 3rd
Edition D&D adventure module, The
Sunless Citadel, and will start this week on
the next module cover, Forge of Fury. I also
did a display piece for the ad guys and the cover of
the Adventure Game boxed set, which will appear
in Toys R Us and such. Meantime, Sam and
I (along with a host of some of the best fantasy freelancers
in the biz) are doing some of the Monster Manual
and Dungeon Master Guide final illustrations.
Before
joining the Wizards of the Coast art staff in September
of '96, Todd Lockwood was a sixteen-year veteran of
advertising, with agents in Denver and New York, where
his clients included McDonald's, B.F. Goodrich, and
Amtrak. His work has appeared on the covers of numerous
books, Dungeon and Dragon magazines,
and game products and on playing cards for Wizards of
the Coast, on the covers of Asimov's and Analog,
and in the pages of Science Fiction Age and Realms
of Fantasy.

Credits
For
Wizards of the Coast, his most recent passion has been
the revamping of the "look and feel" of the Dungeons
& Dragons line. As a roleplaying enthusiast
of over twenty years, it is a "pinch me" job. Among
the honors his artwork has received are two World Fantasy
Convention Art Show awards, four Chesleys, and appearances
in Spectrum III, IV, V and VI. In his
spare time he is currently designing action figures
for Antiquities Vault, for their Middle Earth toy line
(the first of which, the Nazgul Lord, should be out
soon), and is the Vice-President of ASFA, the Association
of Science Fiction/Fantasy Artists (see asfa-art.org
on the internet).
Todd
lives in Washington state with his wife, three children,
a rat, and Spook.
Credits:
1999:
Numerous
covers for TSR books and products, including an award
winning cover for the Dragonlance Annotated Chronicles,
and honored pieces for Dragon magazine and the
Ravenloft line.
Design
work for the upcoming Dungeons and Dragons Third
Edition release.
The
cover for the first book outside of TSR by Dungeons
and Dragons' alumni Ed Greenwood, The Kingless
Land, from TOR books.
1996-1998:
TSR
Staff Illustrator, working across the board on most
all of TSR's game worlds, particularly Forgotten Realms,
Dragonlance, and Ravenloft, with Chesley winning art
for Dragon magazine as well.
1994-1995:
Two
years running, Todd receives awards for Best Monochrome
Art at the World Fantasy Convention, a juried art show
for genre professionals, for his personal pieces Cerberus
and Kali.
1981-1996:
Professional
illustrator with representatives in Denver and New York.
Clients including McDonald's, B.F. Goodrich, German
Playboy, Coors, more Satellite dish companies than he
cares to think about, and numerous books and magazines.
Appearance
in Communication Art's Art Annual of 1985.
1976
to present:
Active
role-player, including Dungeons and Dragons, Gamma World,
Empire of the Petal Throne, Middle Earth, Shadow, Earthman,
and others
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