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Playtest
Group of the Month
(December)

By
Kim Mohan, Playtest Coordinator
Our
Group of the Month "tour" started in California, went
to Colorado, and now moves farther east to Tennessee.
Rob Lee, head DM of the Nashville Roleplaying Guild,
did a marvelous job of organizing and transmitting thousands
of words of feedback that he and the other members of
the group came up with. One of my clearest memories
of working with Rob's group is their willingness to
tell us what they liked about the new rules in addition
to what they didn't like. The designers appreciate hearing
positive feedback as well as the other kind-not just
because they like getting praise, but because it helps
to know what parts of the system are the most popular.
The upbeat attitude that Rob and his fellow gamers had
all throughout the project is evident in what Rob wrote
when I asked him for his general impressions of the
playtest process:

My
Thoughts on Playtesting
By Rob Lee
Playtesting the 3rd Edition DUNGEONS & DRAGONS game
has been a huge thrill for all of us. Everyone at Wizards
of the Coast has been helpful, understanding, and professional
during the past year. My players and I were pleased
when we began e-mailing suggestions and opinions that
were actually being taken seriously. The designers at
WotC have really listened to what the playtesters are
saying. Certain rules and even entire chapters have
been rewritten due to the opinions or arguments of the
playtesters. We have updated our character sheets at
least 5 times due to major rules changes and each time
has made for a better gaming experience. The new DUNGEONS
& DRAGONS game is going to be the best roleplaying game
ever released for one reason. The players are saying
what they want, and the designers are listening. As
for us, we're just happy to be part of roleplaying history.
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Quote
of the Week:
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"We are all very happy that the designers
are making a huge effort to keep the game balanced
and challenging for high level PCs. I have always
felt that the system kinda broke down after
10th level, but after looking at the new monster
format (actually using ability bonuses and classes
to full potential) and a few other rules that
make high level gaming more exciting and easier,
I can't wait to see the PCs reach some really
high levels."
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12/24/99
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