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Playtest
Group of the Month
(October)

By
Kim Mohan, Playtest Coordinator
It's
my pleasure to reveal to the world our first Playtest
Group of the Month, a bunch of energetic and opinionated
players from central California. The ringleader-er,
Dungeon Master-of the group is Jeremy Cronk, who wrote
some of the longest and meatiest playtest reports we
received all throughout the process of putting the new
D&D rules through their paces. Frankly, I was surprised
to discover that Jeremy and his group had never been
playtesters before, because they did an excellent job
of identifying areas of the rules that were problems
for them and also recommending how they would change
the rules to get rid of the problem. That's the best
kind of feedback-not just criticism, but criticism coupled
with suggestion.
Now
I'll turn things over to Jeremy and Company. . . .

My
thoughts on 3rd Edition
By
Jeremy Cronk
Upon
reading the original playtest draft, one thought wound
its way repeatedly through my head: "Why didn't
they do this sooner?" Third edition streamlines
the timeworn AD&D system, smoothing out bumps in
the old rules with a simple, elegant core mechanic.
This core mechanic preserves all of the best aspects
of D&D, the ones we all know and love, while making
it far more powerful and adaptable. It can be stretched,
bent, folded, twisted, and stapled to fit any rules
situation, even the most bizarre.
On
the playtest process:
I'm
thrilled to be a part of this. I've never playtested
anything before, but Kim Mohan kept things very easy
for me. I thought I'd just be sending in reports; I
was pleasantly surprised to get replies and feedback
on many of them. This made my reporting more productive,
because I knew which things to focus on. I really felt
like I was being listened to (or read, as the case may
be), and the experience of seeing changes I suggested
appear in a later draft or errata was very gratifying.
Nathan
had this to add:
"I
had resisted the change from First Edition, to Second,
then to Skills and Powers. I volunteered for
the playtesting however. I figured if it was going to
change again I should take advantage of having a say,
even in a small way, as to how that product should be
developed. The spells were the most welcome change,
the updated priest spells especially. The playtesting
process was a challenge and most often fun in one way
or another. Understand there were long lasting arguments
between all the players and our DM, and some issues
were certainly not resolved to my satisfaction. I look
forward to the final revision as to have a better basis
for arguing my points, and to hopefully have more fun
roleplaying
in the years to come."
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Quote
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"You guys are doing a great job, as far
as I can tell, and I'm not worried in the least
that the finished product will be anything less
than excellent."
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10/29/99
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