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Playtest Group of the Month
(October)

By Kim Mohan, Playtest Coordinator

It's my pleasure to reveal to the world our first Playtest Group of the Month, a bunch of energetic and opinionated players from central California. The ringleader-er, Dungeon Master-of the group is Jeremy Cronk, who wrote some of the longest and meatiest playtest reports we received all throughout the process of putting the new D&D rules through their paces. Frankly, I was surprised to discover that Jeremy and his group had never been playtesters before, because they did an excellent job of identifying areas of the rules that were problems for them and also recommending how they would change the rules to get rid of the problem. That's the best kind of feedback-not just criticism, but criticism coupled with suggestion.

Now I'll turn things over to Jeremy and Company. . . .

My thoughts on 3rd Edition

By Jeremy Cronk

Upon reading the original playtest draft, one thought wound its way repeatedly through my head: "Why didn't they do this sooner?" Third edition streamlines the timeworn AD&D system, smoothing out bumps in the old rules with a simple, elegant core mechanic. This core mechanic preserves all of the best aspects of D&D, the ones we all know and love, while making it far more powerful and adaptable. It can be stretched, bent, folded, twisted, and stapled to fit any rules situation, even the most bizarre.

On the playtest process:

I'm thrilled to be a part of this. I've never playtested anything before, but Kim Mohan kept things very easy for me. I thought I'd just be sending in reports; I was pleasantly surprised to get replies and feedback on many of them. This made my reporting more productive, because I knew which things to focus on. I really felt like I was being listened to (or read, as the case may be), and the experience of seeing changes I suggested appear in a later draft or errata was very gratifying.

Nathan had this to add:

"I had resisted the change from First Edition, to Second, then to Skills and Powers. I volunteered for the playtesting however. I figured if it was going to change again I should take advantage of having a say, even in a small way, as to how that product should be developed. The spells were the most welcome change, the updated priest spells especially. The playtesting process was a challenge and most often fun in one way or another. Understand there were long lasting arguments between all the players and our DM, and some issues were certainly not resolved to my satisfaction. I look forward to the final revision as to have a better basis for arguing my points, and to hopefully have more fun roleplaying in the years to come."

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- 10/29/99

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1999
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