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Playtest
Group of the Month
(May)

by
Kim Mohan Playtest Coordinator
Our
new Playtest Group of the Month is the second group
weve featured from Great Britain. Ian Malcomson,
the Dungeon Master and group leader, is one of the most
insightful and articulate playtesters I had the privilege
of working with. He has a deep background in the D&D
and AD&D games on both a personal and professional
level, and his love of the game is evident in the tone
and substance of all the feedback he provided us.
Ians
group was particularly important to us for another reason:
It included a player who had no previous roleplaying
experience (who also happens to be Ians wife).
We wanted to find out how easy it was for a newcomer
to get into this version of the game, and Caroline Malcomsons
remarks (see below) were just the sort of information
we were hoping to get.

Our
Thoughts on 3E
by
Ian Malcomson
Tim
Joslins comments on the reduction of the learning
curve in 3E (see Aprils Group of the Month) equally
applies to our way of thinking, especially since 3E
is the only game one of our players has been involved
in. We also feel that the expansion of possibilities
available within the core rules is an important aspect.
With previous editions of the game, such flexibility
has only seeped in through a bewildering array of optional
volumesfrom Unearthed Arcana to the Complete
Handbooksand through large portions of campaign
material being given over to the rules specific to one
world or another.
Under
3E, the emphasis has been switched to providing a good
generic grounding, placing the onus of what is possible
and what is not firmly on the shoulders of the individual
gaming group, and allowing campaign settings to do the
job they are supposed to dodescribe the milieu
without having to get bogged down in the game mechanic
mire. Although the familiar is still therethieves
are still thieves, for examplethe room in which
both DM and players have to work within the now-broader
definition of what a thief is creates a flexibility
never before possessed by the D&D family of games.
The
fact that such flexibility has been created within the
system without sacrificing the underlying simplicity
of the basic D&D concepteven making this concept
even easier to grasp and learnstands as a testament
to the designers involved in its creation.
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