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Playtest Group of the Month
(April)

By Kim Mohan, Playtest Coordinator

David Darnell’s playtest group is noteworthy for a couple of reasons: Most of them have been playing the D&D game for upwards of twenty years—and they’ve got a list of accomplishments that proves they’re very good at what they do.

For instance, at the 1999 Gen ConŽ Game Fair, members of the Virginia Role Players Association won awards for best overall RPGA judge, best Living City judge, 4th best Living City judge, and an RPGA service award.

As you’ll see from some of the biographical information David’s group members supplied, the nucleus of this group has been together for quite a long time. I appreciated the perspective these veteran players were able to give us.

Our Thoughts on 3E

By Tim Joslin

The biggest problem3E has fixed is how much easier it will now be to teach a new person how to play. With 2e, most new players were dependent on friendly players and GMs to see them through the mechanics, often leaving them more concerned about what dice they should be rolling instead of what their character should be doing. 3E will permit new players to feel much more involved very early in their playing career, allowing them to concentrate more on their character and the campaign and less on the mechanics of play.

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Playtesters At Work

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Quote of the Week:


In the 2nd Edition AD&D game, a combat round is 1 minute long. In the new rules, it’s 6 seconds. When we asked playtest groups what they thought of the change, here’s how David responded:

"Combat is not a matter of time. Each round is not a second, minute or hour. A round is a construct to allow combat to move in a reasonably ordered fashion. Go see an SCA event with combat. Each "round" is usually over in less than 3 seconds."

- 4/28/00

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Playtesters At Work

Group Archive

2000
-- January / February
-- March
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-- May
-- June
-- July / August
-- September

1999
-- October
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November
-- December

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