Ties That Bind
On April 2, 2005, Wizards of the Coast released the Star Wars Trading Card Game Revenge of the Sith expansion set to the public. Every new set creates new card interactions with the existing card pool. These interactions, known as "combos," will always change the current tournament scene. In this article, we'll look at the cards I believe will have the biggest effect on tournaments -- for better or for worse!
Combo #1: Jedi Whack-a-Mole
This three-card combo is very easy to complete. Play the mission, and then use Battle cards to attack each character in the Character arena. Vader's damage is unpreventable, so you would start with the weakest, and if Vader's attack causes a unit to be discarded, Vader's power will increase by 3 for the next attack.
Other Mission cards, such as Subtle Assassination, Gas Attack, and Homing Missile, can help with the power of this combo. A big weakness of this combo is intercept, because once they intercept, Vader can no longer attack a unit he has already attacked.
Combo #2: Turbo Card Draw with a Side of Build Points
This is a great combo to gain build and draw cards. Here's how it works: Mas Amedda (A) places a damage counter on the Probot, which will net you 1 build point. Then the triggered ability of the Probot will activate, causing Probot to be discarded. You'll draw five cards and return one to the top of your deck for the counter that was on Probot when it was discarded.
This combo can get seriously deadly with units like General Maximilian Veers (B). Veers will allow you to reveal the top card of your deck. If it's a Ground unit, you can place it into the Ground arena until the end of turn, at which time it's discarded. So, if the one card you replace is a Ground unit, you get a free unit for that turn.
Combo #3: Snatch and Smash
All I can say is "wow" -- this one's a meanie. Darth Sidious (G) can discard one of his own units to gain control of an opponent's. Then switch the stack to Darth Sidious (F) to discard that controlled unit and gain half of that build cost in Force and build in any combination. Truly, Sidious is a new force to be reckoned with in the Star Wars Trading Card Game universe!
To add newer levels of unit destruction, you can use Sacrifice the Expendable to get a two-for-one effect in the Ground arena.
Combo #4: Force-Fueled Mayhem
This combo works best when you have a higher starting Force total. Basically, when the Dark Side space unit attacks, you get the chance to pay x retaliate x, with x being the defending unit's cost. If your retaliate causes the attacked unit to be discarded and you have Well-Earned Meal in play, you'll gain Force equal to the discarded unit's cost. This is very handy for those pesky Dark Side space swarms.
Combo #5: Senior Star Wars TCG Citizen Power Pump
In essence, this is a combo for all those character swarms like Jawa, Tusken, Creature, and Clones. Spirit of the Fallen is a +2 power boost to all units in the Character arena, but with a catch -- a unit has to have discarded from the Character arena that turn. Basically, Padme's discard from the arena satisfies the cost requirement of Spirit of the Fallen and gives you some extra Force and cards to help with the swarm.
For more fun with this combo, add Close Quarters for extra power boost in the Character arena as well as the Ground arena.
Use These Powers Wisely
Now the power is your hands, fellow Star Wars Trading Card Game players. Please be careful when using these killer combos!
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