Errata and Rulings: A New Hope



Errata

There are currently no errata to any A New Hope cards.

Rulings

Admiral Motti (A)
Anytime a Jedi Character can attack Motti, that Character must do so. As long as Motti is in the Character arena, your Jedi Characters can attack Motti.

  • Your Jedi Characters must attack Motti if they can.
  • Your opponent's Jedi Characters must attack Motti if they can.

Blaster Barrage
Pay 5 Force For this attack, you may divide the damage done by the attacking unit between the defending unit and another of your opponent's units in the same arena as the defending unit. Play only when one of your units is attacking (before you roll attack dice).

  • You must play Blaster Barrage before dice are rolled. When you play it, choose the unit that you plan to damage in addition to the defending unit. Once the dice have been rolled (and rerolled), you can divide the damage up between the defending unit and the other unit.
  • You can choose to do 0 damage to either of the two units.

Contingency Plan
Remove all build counters from each partially built card in your build zone. You get that many extra build points this turn.

  • The units from which you remove the build counters are still considered "partially built," even though they have no build counters on them.
  • You can spend the build points you get in any way you choose.

Dannik Jerriko (A)
Stun 3 (When Dannik damages another unit, that unit gets -3 power until end of turn.) When Dannik damages a Character, remove 1 damage counter from Dannik.

  • Remove 1 damage counter each time Dannik damages a Character.
  • You can't remove more than 1 damage counter each time Dannik damages a Character, even if he does 2 or more damage.

Darth Vader (A)
When Vader attacks a Character other than a Jedi Knight or Jedi Master, you may pay Force equal to that Character's total build cost. If you do, that Character retreats when Vader's attack ends. Pay 2 Force Evade 2 (Prevent up to 2 damage to Vader.)
Pay 1 Force Intercept (If a unit is attacking one of your Characters in the same arena as Vader, it now attacks Vader instead.)

  • You must pay the Force for Vader's first ability when he attacks. If you pay the Force, the unit will retreat after the attack (if it's still in the Character arena). If Vader attacks a Jedi Knight or Jedi Master, the ability does nothing--you can't even pay the Force.
  • The "total build cost" of a stack is the build cost of the top card, plus one for each card stacked underneath it.
Q: Can Darth Vader (A) cause Obi’s Spirit to retreat from the Character arena? If you play Hope of Another on a Character, can Darth Vader (A) cause that Character retreat?

A: Yes. You must be a Jedi Master to avoid the effects.

Demonstration of Power
Each of your Dark Side units that currently has power 5 or more gets +3 power until end of turn.

  • This card cares about the power of your Dark Side units only at the time you play it. If those units' power changes later in the turn, its effect on them doesn't change.

Desperate Confrontation
Each of your units gets "Pay 1 Force This unit gets +2 power for this attack" until end of turn.

  • Each unit can use the ability once per attack.

Dianoga (A)
Tap Choose an untapped Character with power 4 or less. Tap that Character. Play only during battle.

  • "Play only during battle" means that you can play the ability at any time you could normally play a Battle card. You don't have to wait until Dianoga attacks.

Elite Stormtrooper Squad
Critical Hit 1 (This unit does 1 more damage if you roll at least one natural six.)
Accuracy 1 (Add +1 to each of this unit's attack dice.)

  • Accuracy doesn't help you get a Critical Hit--you still have to roll a natural six.

Imperial Blockade
Mission
To complete Imperial Blockade, you must also pay 8 Force.
Your opponent can't spend build points this turn.

  • Any unspent build points are lost. They don't carry over from turn to turn.

Imperial Manipulation
When the battle phase starts, move 1 damage counter from one unit to another unit in the same arena. (This can't be prevented.)

  • Moving damage counters isn't the same as doing damage. You just take a damage counter and put it onto a different unit.
  • You can move the damage counter onto one of your opponent's units or from one of your opponent's units to another of his or her units.

It's Not Over Yet
Pay 5 Force Choose an arena. Untap all units in that arena. Fight another battle in that arena. Play only if all units in all arenas are tapped.

  • "Fight another battle in that arena" means that you take another battle step for that arena.
  • The units in that arena get to attack again.
  • Anything that triggers at the start of the appropriate battle step will trigger.

Jump to Lightspeed
Return one of your units from the Space arena to your hand. (Also return all cards stacked with it and its Pilot, if any, to your hand.)

  • You can play this card even if the unit you want to return is being attacked.
  • You can't play this card after dice have been rolled, because it doesn't allow you to reroll dice or prevent damage. (Those are the only things you can do after dice have been rolled.)

Luke Skywalker (A)
Tap Search your deck. You may take a Luke Skywalker card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step.

  • You can take any card named Luke Skywalker. You can't take a card with any other name, like Luke's X-wing.
  • You can get any version of Luke Skywalker, even another Luke Skywalker A.

Luke's Speeder (A)
Discard Luke's Speeder from the Ground arena Show one of your partially built Space unit cards to your opponent. Put 3 build counters on it. Play only during your build step.

  • This unit lets you put free build counters on one of your partially built Space unit cards. (These build counters don't cost you any build points.)

Mounted Stormtrooper
Discard this unit from the Ground arena Show one of your partially built Stormtrooper Character cards to your opponent. Put 2 build counters on it. Play only during your build step.

  • This unit lets you put free build counters on one of your partially built Stormtrooper Character cards. (These build counters don't cost you any build points.)

Owen Lars (A)
Discard Owen from the Character arena Choose one of your Characters. That Character can't be attacked this turn. Play only during your build step.

  • The Character can still be affected by cards and abilities.

Penetrate the Shields
One of your units gets +3 power for this attack if it's attacking a unit with Shields.

  • Check to see if the defending unit has Shields only at the time you play this card. If the defending unit loses Shields or if a unit without Shields becomes the defending unit, your unit keeps the +3 power.

Rebel Blockade Runner
Tap Draw a card. Play only during your build step.
When one of your opponent's effects causes you to discard this card from your hand, you may put it into the Space arena from your discard pile.

  • This card's second ability works no matter why your opponent causes you to discard it from your hand.
  • The second ability doesn't do anything if one of your effects causes you to discard this card from your hand.
  • When its second ability takes effect, this unit isn't "deployed"; it's just "put into the Space arena."

Rebel Crew Chief
Tap Show one of your partially built Starfighter cards to your opponent. Put 1 build counter on it. Play only during your build step.

  • This unit lets you put free build counters on one of your partially built Starfighter cards. (These build counters don't cost you any build points.)

Rebel Lieutenant
{P} Capital Ship Pilot. The Capital Ship gets: +10 speed.
+1 power.
As long as this unit is in the Space arena, each of your other Space units gets +10 speed.

  • The first part of this unit's Pilot ability gives +10 speed to the Capital Ship it's on. The third part gives +10 speed to each of your other Space units.

Rebel Marine
This unit can't attack if you have no units in the Space arena.

  • If you choose not to attack with a unit, or if it can't attack, you still tap it.

Rebel Surrender
Pay 4 Force Choose one of your opponent's units in the Ground or Character arena. If your opponent rolled no hits for that unit's last attack, he or she discards the unit. Play only after the unit has attacked and before any other unit attacks.

  • If dice were rerolled, use the last roll to see if your opponent rolled any hits.
  • No dice are rolled for a unit with 0 power, so your opponent rolls no hits for such a unit.
  • You can play this card only if your opponent rolled no hits. If your opponent rolled any hits but the damage was prevented, this card still can't be played.

Starfighter's End
Pay 6 Force Choose one of your untapped Starfighters in the Space arena and one of your opponent's units in that arena. For each 10 speed your Starfighter has, it does 1 damage to that unit. Then discard your Starfighter from the Space arena. Play only if no unit is attacking.

  • For example, if your Starfighter has 60 speed, it does 6 damage to your opponent's unit.

Stormtrooper Assault Team
Damage from this unit's attack can't be prevented.

  • No method of preventing damage works, including Battle cards, Evade, and Deflect.
  • Cards and abilities that prevent damage can still be played; they just don't do anything.

Stormtrooper DV-523
This unit gets -2 power as long as it's attacking a unique Character.

  • A unique Character is one with a letter in a purple circle on the right-hand side of the text box. Unique Characters have special rules. See the Rulebook for more details.

Vader's TIE Fighter (A)
Pay 2 Force Evade 2 (Prevent up to 2 damage to Vader's TIE Fighter.)
When Vader's TIE Fighter is discarded from the Space arena, you may pay 2 Force. If you do, return Vader's TIE Fighter, all cards stacked with it, and its Pilot, if any, from your discard pile to your hand.

  • If some of the cards have left the discard pile by the time the second ability takes effect, you don't get them back in your hand.


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