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Truly Wonderful, The Mind of a Child Is
Some of the Younglings may not return from this particular field trip…
Mace Windu has been the strongest Light Side Jedi ever since the release of Sith Rising. While he's still very strong and cost-effective, there's a new sheriff in town. Yoda (D) is now the strongest single Jedi available. One minor setback… OK, a major one really, is that at a cost of 13 it's a lot of build for just one unit. However, his special abilities make him well worth it should a Dark Side opponent even think about challenging you in the Character arena. The plan for this deck is to generate huge amounts of Force in a short amount of time and then utilize Yoda (D)'s abilities to clear the arena once and for all. But building the big guy is tough proposition. The better method of finding Yoda (D) on top of the stack is through Hero's Potential. In fact, Yoda is capable of making the biggest upgrade with Hero's Potential, going from a 5 build (B) or (E) version to the 13 build (E). The (E) version is the most useful with its powerful Reserves ability, though it's doubtful the deck will ever find Yoda retreating. Yoda (A) is also a decent candidate for the Potential, especially if you've got a ton of Force and the Dark Side is running a swarm deck, as his Pay 10 Deflect 3 can be devastating. Yoda (C) is the version of choice if the Dark Side is running Vader or Maul as the "tap and zap" ability can get past the Evade abilities of the Dark Jedi. Since the deck is going to run a lot of Jedi units in the other arenas, there are 2 new Jedi that can help out. Mace Windu (D) grants a +1 power bonus to all other Jedi and he can back Yoda up if things aren't going well. When things are going well, Even Piell (A) and a bunch of Force will seal the deal in any arena where Jedi units are present. How is all this Force going to be generated? Mainly by Jedi Younglings. These littlest Jedi are a great deal for just 2 build points as they have an Evade ability, but more importantly, their Reserves ability can generate a lot of Force. Even after you tap them to gain 2 Force you can bring them into the arena, which is sometimes useful if you're in danger of losing the arena. The Ground arena Jedi are Elite Jedi Squad, Jedi Patrol, and Jedi Heroes. The Heroes are the real threat here and can make good use of all the Force the deck generates with their Evade ability. However, since none of the units has much in the way of health, I needed to add a unit that can survive if the Dark Side is playing with Bombard units. The Republic Communications Tower has 9 health, so it should be able to survive a long time. But even better, it grants Critical Hit 1 to all the other units in the arena. This is especially nice for the 6 power Heroes. Also, when Piell gets going, the Jedi in Ground can get in some big attacks that will be made even bigger with the Tower. In Space, there are several Jedi units, but since many build points will be used to gain Force, I've only included the Starfighter Jedi units. These include Jedi Starfighter 3R3, Jedi Starfighter Scout, and Obi-Wan's Starfighter (A) and (B). However, these units don't have the hitting power required to take down a Dark Side Capital Ship, so the X-wing Attack Formation is also included. Its Critical Hit 3 and Evade ability provide the backbone of the arena.
Here's what the deck looks like all put together…
Strategy Advice
Once the number of units on each side starts dwindling, it's time to prepare for the win. Use Strike Me Down on a Youngling, then Hero's PotentialYoda (D) to the top of stack, attack, untap, and boost your Jedi units with Even Piell (A). The Dark Side will be hard pressed to defend against the onslaught. | ||||||||||||||||||||||||
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