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Star Wars TCG Qualifiers: Worcester



On June 19th, the 2004 Star Wars TCG Championship Series came to Worcester, Massachusetts. Christopher Beacham of Team Atlantis took 1st place—Brian Cieszynski, William Alessi, and Stephen Matousek also placed, and provided the following commentary.

As always, our congratulations to the winners of completed Qualifiers, and best of luck to all SW:TCG players still in competition. (See this listing for a complete schedule.)

1st place, Christopher Beacham

Christopher Beacham: Light Side
character
Mace Windu (A)
Mace Windu (B)
Mace Windu (C)
Yoda (C)
Yoda (D)
Yoda (E)
Shaak-Ti (B)
ground
Rebel Armored Freerunner
Unmodified Snowspeeder
Elite Jedi Squad
AT-TE Walker 23X
space
Virago (A)
IG-2000 (A)
Millennium Falcon (B)
Millennium Falcon (C)
Millennium Falcon (E)
Obi-Wan's Starfighter (B)
Luke's X-wing (B)
Luke's X-Wing (C)
battle
Windu's Solution
Moment of Truth
Pilot's Dodge
Strange Lodgings
Impossible Victory
mission
Han's Promise
Jedi Test
equipment
location
Rebel Trenches
Totals:
12 Character
14 Ground
14 Space
12 Battle
6 Mission
0 Equipment
2 Location


Christopher Beacham: Dark Side
character
Kouhun
Massiff
Nexu
Scurrier
ground
Geonosian Picadors
Krayt Dragon
Orray
Reek
space
Mynock
TIE Fighter
YV-664 Light Freighter
battle
Peace on Naboo
Lull in the Fighting
mission
Jedi Knight's Survival
Learning the Force
Imperial Blockade
equipment
location
Kessel System
Wampa Cave
Jungles of Dagobah
Totals:
16 Character
14 Ground
12 Space
6 Battle
7 Mission
0 Equipment
8 Location

2nd place, Brian Cieszynski

"I tried to stay away from really high Upkeep cards. Boba Fett and IG-88 are powerful, but what good are they if you can't pay the Upkeep? I also like having "multi-purpose" cards that can boost different arenas. Dash Rendar (A), for example, works great in any arena, so I can deploy him where needed.

"One memorable action was realizing just how powerful Millennium Falcon (E) is (the version of Falcon that can attack Characters). This was a thorn in the side of any deck I faced. Most players prefer Falcon (F), but I plan to stick with (E).

"Otherwise, come Worlds, one major change in my deck will be speed. My Dark Side units were just too slow."

—Brian Cieszynski

Brian Cieszynski: Dark Side
character
Aurra Sing (A)
Captain Lorth Needa (A)
Darth Sidious (A)
Darth Tyranus (G)
Darth Vader (K)
General Maximilian Veers (A)
Mara Jade (A)
ground
All Terrain Armored Transport
All Terrain Scout Transport
Blizzard Force AT-AT
Krayt Dragon
Snowtrooper Elite Squad
space
Executor (A)
Outrider (A)
Star Destroyer
TIE Bomber EX-1-2
Vader's TIE Fighter (A)
Virago (A)
battle
Change in Destiny
Dark Dreams
Dark Side's Command
It's Not Over Yet
Knockdown
Tarkin's Stench
Vendetta
mission
Falcon's Needs
Han Enchained
equipment
location
Executor Bridge
Torture Room
Cloud City Battleground
Totals:
17 Character
12 Ground
12 Space
11 Battle
3 Mission
0 Equipment
5 Location

3rd Place, William Alessi

"For the sake of originality in building these decks, I knew I wanted to avoid taking basic designs I'd seen online. So I looked for an unused theme. The first one that jumped out at me was Bounty Hunters, along with Prince Xizor (A) as the utility tank.

"This deck switched back and forth from Light Side to Dark about five times before finally settling on Light Side for the build production engines. Running the new Princess Leia (I) and the pilot Princess Leia (G), along with Gallofree Medium Transports and Slave 1 (F), was consistently able to produce so much build that I could overwhelm the Character arena with bounty hunters and the Space arena with the hunters' ships.

"I was very nervous about many of the power decks around, such as Creatures, Tuskens, Chewie Reanimator, Falcon's Needs, etc. (especially since the banned/restricted list went into effect the day after the tournament). With such cards as Mos Eisley Cantina and C-3PO (G), I could handle Falcon's Needs; plus, a good variety of Locations allowed me to cancel out some of my opponents' important Locations (such as Kessel System) in many of the Swarm decks.

"Finally, as this deck uses almost no Force at all, it benefits from high-cost, powerful Battle cards."

William Alessi: Light Side
character
Han Solo (A)
Han Solo (H)
Dash Rendar (A)
C-3PO (G)
Boba Fett (C)
Boba Fett (G)
Princess Leia (D)
Princess Leia (G)
Princess Leia (I)
IG-88 (A)
Greedo (B)
4-LOM (A)
Zutton (A)
Bossk (A)
Dengar (A)
Guri (A)
Prince Xizor (A)
ground
Rebel Armored Freerunner
Dune Sea Krayt Dragon
Krayt Dragon
Luxury Airspeeder
Naboo Spaceport
Snowspeeder Rogue Two
Rebel Honor Company
Base Guards
Planetary Ion Cannon
space
Rebel Escape Squad
Outrider (A)
Stinger (A)
Corellian Corvette
Gallofree Medium Transport
Virago (A)
Slave 1 (E)
Slave 1 (F)
Mist Hunter (A)
Hound's Tooth (A)
Punishing One (A)
IG-2000 (A)
battle
Jedi Knight's Survival
Luke's Vow
Accelerate
Obi-Wan's Guidance
Impossible Victory
Jedi Knight's Deflection
Yoda's Intervention
Vendetta
Anakin's Inspiration
mission
Han's Promise
Falcon's Needs
Wedding of Destiny
Take the Initiative
Remember the Prophecy
Visit the Lake Retreat
equipment
location
Mos Eisley Cantina
Kessel System
Rebel Trenches
Cloud City Landing Platform
Totals:
21 Character
15 Ground
13 Space
9 Battle
7 Mission
0 Equipment
5 Location

"As for my Dark Side deck, as I'd just switched my Bounty Hunters back to Light Side I had nothing for Dark, so I went with my most basic concepts: Ion Cannons in Ground, stacked Darth Vader and Jango Fett in Character, and Death Star Swarm in Space.

"Jango proved especially handy, as he's one of the few Dark Side Characters able to beat out the Light Side Jedi for speed; and, if he manages to go first, using Vendetta against a 7 damage attack from a Mace Windu (A) can be devastating.

"Finally, a late addition of an Emperor's Bidding paid off as a last ditch effort against a Clone deck."

William Alessi: Dark Side
character
IT-0 Interrogator Droid
Jango Fett (A)
Jango Fett (B)
Jango Fett (C)
Jango Fett (D)
Jango Fett (E)
Jango Fett (F)
Darth Vader (B)
Darth Vader (C)
Darth Vader (D)
Darth Vader (E)
Darth Vader (J)
Darth Vader (M)
Aurra Sing (A)
Aurra Sing (B)
Grand Moff Tarkin (B)
Admiral Firmus Piett (C)
San Hill (A)
Nute Gunray (B)
ground
Hailfire Droid
Snowtrooper Squad
Stormtrooper Patrol
Commerce Guild Droid Platoon
Death Star Cannon Tower
Death Star Turbolaser Tower
Trade Federation Control Core
Blizzard Force AT-AT
space
Death Star (B)
Death Star (C)
Stinger (A)
IG-2000 (A)
Slave 1 (F)
Droid Starfighter Squadron
TIE Fighter
TIE Fighter DS-3-12
TIE Fighter DS-29-4
TIE Fighter DS-61-9
TIE Fighter DS-73-5
TIE Bomber EX-1-8
battle
Vendetta
Pilot's Speed
Shoot Her or Something
Careful Targeting
Pilot's Dodge
Dark Sacrifice
High Force Dodge
Attract Enemy Fire
Change in Destiny
Surge of Power
Vader's Vengeance
mission
Death Mark
Ground Assault
Emperor's Bidding
Ship Arrival
Alter the Deal
Take the Initiative
equipment
location
Hoth System
Mos Eisley
Death Star Control Room
Totals:
19 Character
13 Ground
17 Space
14 Battle
7 Mission
0 Equipment
4 Location

"In the Worcester Qualifier, I played against some tough competition, and was surprised to find myself end up so high up in the ranks. The only match I lost, I remember rolling terribly (2 hits in 11 dice over two turns gets frustrating).

"But against Imperials, my Bounty Hunter deck managed to overpower Vader and take Ground; against Creature Swarm, the hunters (with many great bounties) once again held off Character after running my opponent out of Peaces and Lulls.

"Game 3 went to time just after we started our build. My opponent built Kessel System and smiled, as I groaned (creatures + Kessel at time = sad hunters). Then, I drew my last card (through Zutton (A)) and sighed, as I overlaid his Kessel with the one I'd just top-decked. A few bounties and turns later, and he was done.

"The only things I would change in my decks would be to get a hold of a Chewbacca (G) (not as a cheap theme, but because he'd fit just fine). These decks may be larger than most, but they're plenty of fun, and I'm anxious to see how Xizor can wreak havoc in The Phantom Menace, let alone the World Championships at Gen Con."

—William Alessi

4th Place, Stephen Matousek

"After Team Atlantis players took 1st, 2nd, & 3rd at the Charlotte SWTCG Qualifier, the pressure was on. We needed to win another Qualifier so we could take all the qualified players to Worlds—that is, assuming I could qualify, of course.

"The decks I decided to play were a Quorum deck and a Jawa deck.

"Of the 6 games I played, in 4 of them I used Quorum. I was much more confident with this deck as I had a good amount of experience with it. I had playtested it at 24 build, and still pulled off the combo without too much trouble.

"I knew that with a good setup, I could get a second or third turn win. During setup, I would try to play as many cheap units as I could in order to give a better card selection at game start. Card draw and resource acceleration are the keys to winning with Quorum. All of my Space and Ground were cheap utility units, with the exception of Escape Pods; they were there for the sole purpose of drawing a card in setup for 1 build, and then as resource advantage with Departure Time. I tried not to play any Jedi costing more than 4 in setup, so that I could cycle through the deck faster.

"Cycling through the deck in setup is very important. First turn should see 5 build points between build roll and Corellian Corvettes, which is enough to Gather the Council—very important, as it thins out the deck even more and gains massive Force to fuel Slipping Through and Surprise Reinforcements. This also makes it much easier to draw into the Battle and Mission cards that run this combo with Jawa Sandcrawlers, Jedi Patrol, etc. Average cards drawn per turn is 5.

"I immediately retreat all my Characters to keep them safe from attack, since they are the only way I have to win. Surprise Reinforcements is also a great advantage, since it's 4 Force for 5 build points. Also, Han's Promise is great for getting Yoda (D) or Mace Windu (D), since I usually discard them to Sandcrawlers or Jedi Patrols. Between Corvettes, Surprise Reinforcements, and Han's Promise, the 7 required Jedi come fairly quickly.

"The Departure Times were a last minute addition that I chose to help break out of a Falcon's Needs lock; Corvettes could easily tap for the 2 build needed to play it. Fortunately I didn't play against any HPC decks. I was a bit worried about Creature decks, though, since Nexu puts quite a hurt on all those activated abilities."

Council Bloom
character
Saesee Tiin (A)
Eeth Koth (A)
Mace Windu (D)
Plo Koon (B)
Ki-Adi-Mundi (A)
Even Piell (A)
Depa Billaba (A)
Oppo Rancisis (A)
Adi Gallia (A)
Shaak Ti (A)
Coleman Trebor (A)
Yoda (D)
ground
Jawa Sandcrawler
Jedi Patrol
Coruscant Air Bus
Luke's Speeder (B)
space
Corellian Star Shuttle
Escape Pod
Corellian Corvette
battle
Lost in the Asteroids
Peace on Naboo
Slipping Through
Surprise Reinforcements
mission
Departure Time
Han's Promise
Jedi Council Quorum
Gather the Council
equipment
location
Totals:
12 Character
12 Ground
12 Space
15 Battle
10 Mission
0 Equipment
0 Location

"First round saw me draw due to time. I bid down to 26 build. My opponent played 3 Nexus in setup, and I was playing units off the top. I ended setup with a Mace Windu (D) and Eeth Koth (A) in play, which spelled certain doom. 15 points of build were spent on expensive Characters. My remaining points were spent on 1 Sandcrawler, 2 Corvettes, and 1 Escape Pod—not very promising.

"A not-so-quick loss then saw me playing Jawas against my opponent. Time ran out after the first turn; using Jawa Supply Trip and Het Nkik (A), I laid down the beats with such heavy Droids as Guri (A), IG-88 (A), and Battle Droid Division. Ends in a draw.

"Second and third round saw a clean sweep with Quorum, where my two opponents expressed severe dislike of my cheesy combo. Let's just say that I heard, "Peace on Naboo again!?!?" and, "Finally, the last Lost in the Asteroids!" several times. To my opponents, I must say thanks for keeping a good attitude in matches that were probably not very fun for them.

"Fourth round had me against teammate, Chris Beacham, who was 3-0 at the time. My record was 2-0-1, which put us in 1st and 2nd. We decided to draw since that would guarantee Chris the win, and worst case scenario I would end up in 4th, which would still qualify me—the goal we set out to accomplish."

Mike's Children
character
IG-88 (A)
Guri (A)
RIC-920
Super Battle Droid 5TE
Jawa Scavenger
Het Nkik (A)
Jawa Leader
ground
Tatooine Sandcrawler
Jawa Collection Team
Battle Droid Division
Destroyer Droid Team
Jawa Squad
Jawa Salvage Team
space
Droid Starfighter DFS-1VR
TIE Fighter
TIE Fighter DS-73-5
battle
Vendetta
mission
Jawa Supply Trip
Falcon's Needs
equipment
location
Cloud City Prison
Totals:
19 Character
16 Ground
12 Space
3 Battle
8 Mission
0 Equipment
2 Location

"Now all I have to do is figure out what to play for Worlds. I'll have to lose 3 Peace on Naboo and 3 Lost in the Asteroids due to restrictions. I will more than likely also ditch Departure Time, since Falcon's Needs is now restricted. I will probably add 2 more Han's Promise, some Force gain to fuel Discuss It In Committee from The Phantom Menace, and possibly another Slipping Through. I will definitely need to do some playtesting. I think Discuss It in Committee will be a better card, due to its versatility, since you can choose the arena it affects.

"With that, I wish everybody luck at Worlds, and I will be seeing you all there."

—Steve Matousek
Team Atlantis

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