Star Wars TCG



Revenge Of The Sith

Return Of The Jedi

Phantom Menace Expansion Page

Rogues And Scoundrels Expansion Page

Empire Strikes Back Expansion Page

Jedi Guardians Expansion Page

Battle of Yavin Expansion Page

A New Hope Expansion Page

Sith Rising Expansion Page

Attack of the Clones Expansion Page
Home> Games> Star Wars:TCG

Printer FriendlyPrinter Friendly Archive

Jedi Guardians Preview: Ki-Adi-Mundi (A)

Last week we showed you the Overkill ability, but held the other new ability back; saved for future use or a special purpose.



Ki-Adi-Mundi (A)

Jedi Guardians

Rare

The other new ability in Jedi Guardians is called Reserves. Only a unit that is untapped and in the build zone can use its Reserves ability. Jedi Council member Ki-Adi-Mundi (A)'s Reserves ability reads:

TapArrow Choose an arena. Remove 1 damage counter from each of your units in that arena. Play only when no unit is attacking (and only if Ki-Adi-Mundi is in your build zone).

While it isn't every day that you'll want to leave a Jedi out of the fightin', occasionally it's well worth it to have some Reserves.



Avalon Hill Games
A&A Minis
Duel Masters
d20 Modern
Dungeons & Dragons
D&D Miniatures
Eberron
Forgotten Realms
Hecatomb
Kids Next Door
Magic Online
Magic: The Gathering
Neopets
Star Wars Miniatures
Star Wars RPG
Star Wars TCG
Xiaolin Showdown
Wizards Books
Mirrorstone Books
Star Sisterz Books
Legendology Fiction
DCI
Magic:The Gathering
Miniatures
Star Wars
Conventions
RPGA
Arena League
Champs
Friday Night Magic
Grand Prix
Judge Certification
Junior Super Series
Nationals
Prereleases
Pro Tour
Regionals
Worlds
Tournament Center
Winter Fantasy
Convention List
Green Regent
Living Greyhawk
Mark of Heroes
Living Force
Message Boards
Chat Rooms
Discussion Lists
Hasbro.com